I still need to produce several graphic assets - night ops armor, a couple of guns, targetting system and forcefield for craft, and most of all, the pedia pics for slave researches as they were requested.
Second priority is adding two other new outfits - bikini-style barbarian outfit (you get extra throwing, bravery, voodoo and melee but at a major cost in carrying capacity), and workout outfit (extra stamina & stamina regen but again at the price of capacity and probably some combat ability). Also the training room, it seems inevitable that it has to be added (not early, but as a mid-game upgrade, though - after all, normal workout is not enough and the facility is currently pretty powerful, as you get a chance of a +1 increase on any stat every midnight).
Tertiary priority is some utility weapons - like flashbang grenade, nerve gas grenade, hallucinogen grenade, as well as maybe some sprite-enhancements for the pirate sprites to look cooler - but these can be omitted from this release.
Also probably I finally need to add pedia/inventory pics for the fatman, guild hostess and air sailor which are still missing, it's a bit of a sore spot that went unresolved for so long. Testing-wise, everything is coming together just fine so far other than my crew got stunted by an unexpected effect of trying to curb the super-psi-strength training cheat - and I don't have anyone with Psi Str of above 50. Curiously enough, 50, with close-to-max skill and witch outfit is still enough to MC most enemies - at close range ofc since the VooDoo rod is now capped at Range 13
Oh yeah and if you have any cool pictures for Ship Targetting System (+15% acc on all weapons) and Forcefield (adds damage resistance, probably), I wouldn't mind getting my hands on them, else - I'll just use their analogues from XCom: Apocalypse, after all, what's a better source of graphic resources than another X-Com game? After all, we love them all (well except the 2012 edition which never existed).