Author Topic: Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday  (Read 2473527 times)

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1125 on: October 26, 2015, 06:56:02 pm »
I guess more samples would be nice. For example, have you tried Hercules orange-yellow (my personal favourite)? Or what about leafy green?

Offline Cristao

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1126 on: October 26, 2015, 06:56:36 pm »
After playing more days, I only have one question. Is the XPiratez meant to be ended?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1127 on: October 26, 2015, 07:11:34 pm »
After playing more days, I only have one question. Is the XPiratez meant to be ended?

In what sense?

Also: new inv pic. I think I've managed to capture a balance between 3 factors:
1. Pirate Boldness & post-apoc rustyness
2. Not tiring to the eye
3. Keeping the damned ranks blue, as it took me enough work to make them already :)

lemme know what you think.
« Last Edit: October 26, 2015, 08:00:35 pm by Dioxine »

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1128 on: October 26, 2015, 08:09:39 pm »
lemme know what you think.

Me likes!! Looks terrific!

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1129 on: October 26, 2015, 08:21:10 pm »
Yup, very nice. (The rank pic too.)

Offline DracoGriffin

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1130 on: October 26, 2015, 08:44:23 pm »
Yeah, that works the best so far, although the blue tint ranks still seems off. (Also, using blue armor is so cheaty! ;) I wonder how it'd look if the armor was Ghost or Annihilator!)

Offline Dioxine

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1131 on: October 26, 2015, 09:45:59 pm »
Yeah these ranks aren't perfect but it is best I can do, I think. I know they're not as good as originals, but at least they're different (and I'm really satisfied with the 'bubbles' rank pic for Swabbies, speaks so much about how fleeting their life is... :) ); they wouldn't look good in another color, besides, the limiting factor is Base-scape palette, which has only half of the colors:
- grayscale
- gold
- red
- camo green
- alien alloy
- reddish grey (Power Suit color)
- brass
- some brown->purple thingy that isn't available in Battlescape
- and, blue

(attached: very not gold/blue armor for reference :) )
« Last Edit: October 26, 2015, 09:53:37 pm by Dioxine »

Offline Arthanor

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1132 on: October 26, 2015, 10:39:01 pm »
Looks awesome! Nice choice :D

Offline doctor medic

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1133 on: October 27, 2015, 10:45:57 am »
I was thinking about the commando rifle's bonus damage on reaction,if it is 40 how much damage would be added?It cant be 40 that is for sure otherwise it would become a gauss sniper

Offline Dioxine

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1134 on: October 27, 2015, 02:12:57 pm »
citing:
POWER Bonus: REACTIONS*0.1

Why would you think that Bootypedia lies to you in that regard? :)

Offline doctor medic

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1135 on: October 27, 2015, 04:20:44 pm »
citing:
POWER Bonus: REACTIONS*0.1

Why would you think that Bootypedia lies to you in that regard? :)
Allright now i know why the are calling it overpowered

Also in a bomber of the humanist and kkks i used a electro sword to stab a instructor in the back which caused my game to crash.
looks like the dark ones arent the only ones causing mysterious bugs

Offline Dioxine

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1136 on: October 27, 2015, 04:39:22 pm »
Have you upgraded to Nightly by any chance? If you did, don't. One of the nightlies was causing melee related crashes.

Also 40-50 damage depending on Reactions (as they can go up to about 100, 100*0.1 = 10 in case someone is not up to speed with advanced math) is hardly OP imo...

EDIT: Ooops, Cristao was right. Some versions ago I've accidentally the possibility to finish the game, breaking leader-plus and commander-plus researches. Here's a quick ruleset fix, I will also release a new version today (or tomorrow):
« Last Edit: October 28, 2015, 10:54:56 am by Dioxine »

Offline doctor medic

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1137 on: October 28, 2015, 05:56:24 pm »
What is the correct nightly edition then?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1138 on: October 28, 2015, 06:33:23 pm »
The one provided with the mod. After unpacking the archive, you don't need to install ANYTHING except the original game files into the /UFO folder.

Offline doctor medic

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Re: [MAIN] XPiratez - 0.95B - 24 Oct - Sink The Bismarck
« Reply #1139 on: October 28, 2015, 06:50:07 pm »
Im getting tired of using debug menu on enemies on who are either stuck on the floors or just been idle on base defense