Author Topic: [ARMOR] League of Superheroes  (Read 9777 times)

Offline Phoenix7786

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Re: [ARMOR] League of Superheroes
« Reply #15 on: May 06, 2015, 08:42:52 pm »
Alright next up we need a mod of UFO2000 to have superheroes vs super villains.

Offline clownagent

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Re: [ARMOR] League of Superheroes
« Reply #16 on: May 14, 2015, 11:11:47 pm »
No idea if it does. That's why an experiment is needed :) I wanted to make a weapon that works like this - "Executioner's Blade", but never got to it.

Giving a weapon "waypoint" + "maxrange" is not a good idea.
When firing the weapon behaves not as intended and there is a bug that after the "out-of-range" notification the bullet always flies again the same path ending in a loop.

Offline clownagent

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Re: [ARMOR] League of Superheroes
« Reply #17 on: May 14, 2015, 11:48:47 pm »
New version uploaded

0.3
- Added Green Lantern Suit
- Bat Bombs added
- small fixes
- Compatible with newest nightly