Well it will be very useful for the initial terror sites with Sectoids where you can easily identify the Leader who is mind controlling your troops.
Indeed it will. I believe after the identification process, most players will rush to bag it for the scientists
. My thoughts to approach this was to reduce its aggressiveness (from 1 to zero) and give him more TUs to increase its mobility and the annoyance it gives (from 54 to 74).
Then the special feature I was planning was to increase a little bit its armour (mainly frontal/lateral leaving the back door for backstabs) give him damage reduction to gun fire (to make pistols and rifles quite infective) and maybe a little bit explosives (just enough to barely survive a grenade). This would be a "kinetic field" that protects the sectoid from mass-driven weapons.
The weakness then are heavy weapons or higher tier elements (a.k.a laser/plasma) in order to give a small challenge just at the beginning. While the heavy weapons will easily kill it, the lack of manoeuvrability and abundance of such wielders should encourage the use of tactics. With laser weapons this can be omitted.
Of course this is on the paper, I have to try it in order to see if it works. My combat design experience is quite low at the moment (and far behind many of the forum users), so I trust very much your opinions on the topic.
The functionality sounds quite interesting btw, gives a lot of potential applications.
I really like the Sectoid commander, it looks very stylish.
As for the Floater, I don't think it suits a leader, it's more of an enforcer of some sort.
Thank you, I tried several approaches to make the sectoid similar to the one from EU 2012. Despite it, the red/pink colouring on the head was kind of weird and I am learning the drawing limitations at pixel level and what you can achieve
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For the heavy floater I totally agree, my thoughts were on the heavy floater but then again pixel and colouring gave me poor results (blue/white/green).The redish armor instead seemed quite cool (although it seems the floater has been striped from Doom/Painkiller XD).
Funny thing is that the core game also does this kind of progression (high rank floaters have better armor). What would be your approach to the floater leaders?