Author Topic: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps  (Read 77836 times)

Offline hellrazor

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.2 UBASE_2c redesign
« Reply #30 on: July 16, 2016, 08:25:12 pm »
More Small Storage UBASE_05:

Offline Cooper

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.2 UBASE_2c redesign
« Reply #31 on: July 17, 2016, 01:30:18 am »
Awesome, this mod is definitivly a must.

Offline hellrazor

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.2 UBASE_2c redesign
« Reply #32 on: July 17, 2016, 03:28:48 pm »
Bunkers UBASE_06:

Offline hellrazor

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.2 UBASE_2c redesign
« Reply #33 on: July 17, 2016, 03:30:02 pm »
More Bunkers:

Offline hellrazor

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.2 UBASE_2c redesign
« Reply #34 on: July 17, 2016, 03:30:32 pm »
Some more Bunkers:

Offline hellrazor

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.2 UBASE_2c redesign
« Reply #35 on: July 25, 2016, 05:06:50 pm »
ok made some progress:

Offline hellrazor

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.2 UBASE_2c redesign
« Reply #36 on: July 25, 2016, 05:07:41 pm »
More UBASE_08 and some entertainment room variations:

Offline hellrazor

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.2 UBASE_2c redesign
« Reply #37 on: July 25, 2016, 05:08:32 pm »
Some more Bunkers:

Offline hellrazor

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.2 UBASE_2c redesign
« Reply #38 on: July 25, 2016, 05:09:19 pm »
Even more bunkers:

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.2 UBASE_2c redesign
« Reply #39 on: July 25, 2016, 05:10:34 pm »
And Voila the Cydonia Brain Room has also gotten some turned Versions:

Offline hellrazor

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.2 UBASE_2c redesign
« Reply #40 on: July 25, 2016, 05:11:08 pm »
More turned Brain Room:

Offline hellrazor

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.2 UBASE_2c redesign
« Reply #41 on: September 13, 2016, 07:43:00 am »
Another Small Storage Module turned:

Offline hellrazor

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.3 - Adding proper turned Map Versions
« Reply #42 on: September 13, 2016, 07:47:28 am »
The last Small Storage and the Fake Brain Room, yes you will hate it and love it. There will only one real brain, but also up to 2 Fake Brains :P

Whats is left todo:
- Add turned Versions of Large Garden Maps
- Overwork Mapscript

Currently finished 83 Maps (including error corrections for some vanilla route files)
« Last Edit: December 13, 2016, 04:43:19 am by hellrazor »

Offline new_civilian

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.3 - Adding proper turned Map Versions
« Reply #43 on: September 13, 2016, 12:58:28 pm »
The fake brain actually makes some tactical sense  :)

Not on a strategical level (as the aliens should really decide to have several backup brains ELSEWHERE)...  ;D
That said: Looking forward to the new version!

oh, btw, did you fix the missing wall tile on the second level of Ubase21 I wrote about some months/years ago? I don't remember anymore....  :P On the screenshot (first in this thread) it looks like you fixed it...
« Last Edit: September 13, 2016, 01:01:22 pm by new_civilian »

Offline hellrazor

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Re: [REWORK][WIP]Expanded Ubase Rework v 1.3 - Adding proper turned Map Versions
« Reply #44 on: September 13, 2016, 02:51:08 pm »
The fake brain actually makes some tactical sense  :)

Not on a strategical level (as the aliens should really decide to have several backup brains ELSEWHERE)...  ;D
That said: Looking forward to the new version!

oh, btw, did you fix the missing wall tile on the second level of Ubase21 I wrote about some months/years ago? I don't remember anymore....  :P On the screenshot (first in this thread) it looks like you fixed it...

hehe its just to basically mislead the player into false security, the fake brain I mean.
I rechecked all the maps and routes and the error you mentioned was actually fixed a long time ago.
Once i finish the Todo list i posted above there will be a new version, which will kick ass.
Alien bases will be basically reborn ^^