I'm going to sum up what I see so far.
1)
Square grid turned to hexagon (from Civ5 no doubt)For X-Com definitely an improvement. For those who play boardgames or comp games, you'll know hexagons are always more realistic. Though I would have preferred polygons of such small size it seems there's no limit to the map at all (like SC2).
2)
Cover system is a no-shield, half-shield, or full-shield?I hope this is not the way accuracy is calculated, or it's definitely dumbed down.
3)
One shooting button?I pray it's one of those spawn-more-radial-button buttons. Or all I can say is F@#$!!!!
4)
It looks like there's no realistic sub-level.So if you're on ground you'll never be half-way up on a rock or a hill. Either you're up one level or you're not. Or there may only be one level which is our worst nightmare.
5)
Base is sideways.Unless the tactical part of the game has at least 6 levels? Then we're doomed. Because there will be no base defense missions at all.
6)
Says they have definitely "streamlined no small amounts of the original game".Sigh
7)
There are 5 soldiers on the radar (unless the triangle thingy is something else).And there's no next-soldier button. Hints at VERY few soldiers per mission.
The sectoid is ... crawling on all fours with a shoe in its mouth.Devoid of intellect and turned into some feral monstrocity. Scary ... yes, inappropriate ... yes. Let me explain. They look brainless and a race lacking in techology. And they're supposed to be flying ufos in space. Who knows, they could now be terror units in this new remake, some kind of alien warhound.
P.S. The game looks good graphic wise and there may be some good changes. I'm just complaining about the disastrous changes that are already clearly visible.