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Author Topic: Looping Music for all tracks & more than one track for Geo & Battle?  (Read 1279 times)

Offline ivandogovich

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With current rulesets and functionality, it is possible to define custom music for every aspect of the game. :)

https://www.ufopaedia.org/index.php?title=Audio_Options_(OpenXcom)#Custom_Music

As I have worked on a custom set for my PirateZ LP, I have discovered that only Geoscape and Tactical tracks loop.   (Resolved Below)

1 . I would like to request that the looping functionality be added to the other tracks like Main menu, mission briefings, end of game, etc.  (Resolved Below)

2.  Could it be possible for the engine to shuffle through the available GMGEO, GMTACTIC, and GMINTER tracks that are defined in the ruleset, rather than just picking one and looping it as it currently does?

Cheers, Ivan :D
« Last Edit: April 18, 2015, 08:49:09 pm by ivandogovich »

Offline ivandogovich

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Re: Looping Music for all tracks & more than one track for Geo & Battle?
« Reply #1 on: April 18, 2015, 08:42:34 pm »
As for the Looping Music, I found that I could set it with a command line tag:

"C:\Program Files\OpenXcom\openxcom.exe -musicAlwaysLoop true"

So I can set up a batch file to call to run the game this way.  However, it would be nice to have it as a configurable option in the .cfrg file (I did try it, but it didn't work), or from the Audio or Advanced Options menu or interface.

Edit:  I did find that adding "musicAlwaysLoop: true" to the options.cfg file works. :)
Cheers, Ivan :D
« Last Edit: April 18, 2015, 08:48:02 pm by ivandogovich »

Offline Meridian

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Re: Looping Music for all tracks & more than one track for Geo & Battle?
« Reply #2 on: April 18, 2015, 08:52:59 pm »
Yeah, it seems there are quite a few well hidden settings in OpenXcom :)