Civilians are panicking, they faced terror and unnatural aliens, they simply can't think "smart" (at least 85% of them). Obviously they act chaotic way.
The most they can do, is to run away from the danger. And I think that kind of behaviour is already there.
If that behaviour is there, it doesn't "appear" to be there based on my observations. It just looks like random walking around oblivious to everything going on around them and consistent across the population. I don't know how many times, I've watched civilians almost walk up to aliens, and I don't recall seeing them run from aliens behind them. Seems like some of them should just be hanging out inside of buildings instead of blissfully walking out into the danger. So if they are hardcoded to run from danger, it just doesn't look like it and isn't very believable to my eyes
Civilians can't control lines of fire. It's simply impossible. Why should they ease your life?
I agree about the lines of fire. It's not my interest for this suggestion, and I'm okay with it not completely easing my life on a terror mission. It's more about "believability" and immersing yourself into the theme and environment of what is happening around you in this chaotic mission.
Consider this: all the *smart* civilians are already long gone when you arrive
Okay, I might be able to swallow that, but it's really really stretching it. The more you have to explain things away, the harder it is to swallow it.
All it really comes down if someone enjoys randomness and saving the helpless, or would prefer everything orderly, disciplined and predictable. Obviously, Terror Missions cannot cater to both crowds at the same time. That's my opinion.
Nope. I politely disagree, at least in the sense that is not where I'm coming from and have no desire to please "both crowds". I really have no problem with random and chaos of terror missions, because I think it enhances the theme of the game and adds variety. It's the modeling of the civilian behavior that just makes it hard to believe the random and chaos that is happening. Yes, the aliens aren't that smart compared to us, but at least their behavior is a tad more believable in comparison to civilians. For instance, aliens seem to target civilians more than they do my operatives in terror missions. That makes perfect sense, because that is their top mission priority. Civilian AI behavior just seems "pasted on" to add randomness with other things thrown in to try to make you care about them -> extreme point loss for not responding. Would it be better to give a bigger point bonus for saved civilians (i.e. positive reinforcement instead)? That's probably a work around though again, not changing their behavior. I digress, I just think more thought could be put into it then it's current state of civilian behavior in the AI department (again, no arguments about vanilla please and I'm not advocating getting rid of vanilla).
Oh yeah and there is also this crowd who is using artillery to solve the Terror problem - the score should hit around 0 when everything and everyone is dead, which is much better than circa -250 for landing and fleeing, or flat -1000 for not showing up They probably don't care about civilian AI that much at all.
Yeah, you always have those people. However, I wonder if some of that crowd would treat it differently if the civilians were a little more "believable"? Or maybe the scoring system was different to encourage them to save the civilians?
Oh and there is that notion of having armed civilians - just another great way to lose operatives (armed civilians must be affected by Morale, so inb4 a civilian with his beloved AR-15 berserking in the middle of your squad)
Now, I could buy all of that as well. I don't mind having civilians with weapons (just not all of them) with Morale effects and berserking into my squad
First time I fired a OpenXcom and got a Terror Mission I tried to stun them - they all came up as killed by me in mission results.
The more civilians are shot - the less my operatives are shot.
Therefore a good civilian is a dead civilian.
I think that's the crux of the issue. Because the civilians are so whacked, you'd rather kill them rather than save them which almost defeats the purpose of the mission at least when it comes to "caring" about their lives. So, if their behavior was a little more realistic, would it make anyone care more about their lives instead of writing them off?
As far as stun goes, at least the game could give you negative points for stunning, but still say they're alive at the end:)
Something just popped into my mind. The safest place for the civilians to run to would be... into the Skyranger! The area around it should be clear of aliens, has nice walls for protection from shots and there's plenty of room to fit nearly all civilians that can be spawned in a map.
However, if you needed to retreat from the mission, it would be funny to find all the spots inside the Skyranger occupied by civilians, preventing some of your soldiers from escaping. How's that for frustration?
Yep, I thought of that too. How frustrating would it be if they also blocked your exit from the Skyranger to get to the aliens
I guess to summarize what I would like is not to sacrifice the randomness and chaos, just make civilian behavior a little more believable in the midst of the chaos. Maybe the answer is just to mix up the behavior (civilian AI behavior modes?) among the civilians. Besides, people handle panic differently.
Examples:
1. Have some civilians crouching in a closet or behind chairs and not budge, because they're too terrified to move. Sure it probably gets them killed, but I could believe that.
2. Other civilians spot you and the aliens and choose to get your operatives between them and the aliens... and might get killed the process, but at least they tried to get behind the good guys in presumed safety.
3. Other civilians run for the Skyranger in sheer relief throwing all caution to the wind (Hobbes suggestion), and probably get zapped along the way.
4. Other civilians pick up a gun and start shooting anything they see not human (even operatives in power suits).
5. Some civilians actually come under your control when they spot you, and you can order them to safety.
6. Any civilians spawned outside a building, make it their priority to find a building to camp out inside.
7. Civilians that always try to maneuver terrain between them and the aliens.
I guess when I look back over this, these examples would make terror missions even more chaotic
However, I would personally be a little less frustrated and annoyed with them, because they would behave more realistically.