Author Topic: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread  (Read 64128 times)

Offline hellrazor

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Re: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread
« Reply #735 on: January 06, 2017, 03:23:36 am »
New Craft incoming.
Reworking the UfoPaedia picture will be a pain.
Has a back exit with a proper door, is faster then normal Skyranger and allows for 16 Soldiers.
« Last Edit: January 06, 2017, 03:25:15 am by hellrazor »

Online Solarius Scorch

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Re: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread
« Reply #736 on: January 06, 2017, 03:42:23 am »
Reworking the UfoPaedia picture will be a pain.

Yeah... I normally just save the image of the craft from MapView and put it on some sky background:





The results aren't as great as original X-Com pictures, but as you can see, still pretty nice.

Offline hellrazor

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Re: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread
« Reply #737 on: January 06, 2017, 03:44:25 am »
Yeah... I normally just save the image of the craft from MapView and put it on some sky background:





The results aren't as great as original X-Com pictures, but as you can see, still pretty nice.

Hm.. well I will see how it goes.
If everything fails I will try your method =).

Offline hellrazor

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Re: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread
« Reply #738 on: January 09, 2017, 06:43:26 am »
Well the Base Graphic is now finished:
I oriented myself on the colorcode of the Retaliator.

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Re: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread
« Reply #739 on: January 09, 2017, 11:03:59 am »
Well the Base Graphic is now finished:
I oriented myself on the colorcode of the Retaliator.

Pretty nice!

Offline hellrazor

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Re: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread
« Reply #740 on: January 13, 2017, 02:34:37 am »
Pretty nice!

I asked Bloax from the IRC to assist me with creating the UfoPaedia picture.
I think he did a very good job:

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Re: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread
« Reply #741 on: January 13, 2017, 02:45:00 am »
Awesome job!

Offline The Reaver of Darkness

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Re: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread
« Reply #742 on: February 14, 2017, 04:25:01 am »
I saw on Lion66six's playthrough that he lost a scout drone and it cost him 30 points.

You can see it here on his mission end screen:
https://youtu.be/WAQGuweGGF4?t=2803
It says "TANKS DESTROYED...............1.......-30". You can see the scout get shot at timestamp 16:30.


I feel the score hit is a bit too high for that tiny scout. Most of the time it won't matter, but if your score was tight, putting them into the line of fire could be more of a liability than they're worth. I think 5 or 10 points is plenty.

Offline hellrazor

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Re: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread
« Reply #743 on: February 14, 2017, 08:45:12 am »
I saw on Lion66six's playthrough that he lost a scout drone and it cost him 30 points.

You can see it here on his mission end screen:
https://youtu.be/WAQGuweGGF4?t=2803
It says "TANKS DESTROYED...............1.......-30". You can see the scout get shot at timestamp 16:30.


I feel the score hit is a bit too high for that tiny scout. Most of the time it won't matter, but if your score was tight, putting them into the line of fire could be more of a liability than they're worth. I think 5 or 10 points is plenty.

The score penalty was set in mind with the combat power the scout drone provides, if used to their full extend of capabilities.
Once you start deploying and using them in skilled way, they are extremely powerful, even thou they themselves can not attack.

A team of correctly used Sniper/Rocketeer/Artillery can take out every enemy once the have a hard to hit, mobile and expendable (if needed) spotter.

The drones will most likely die, once you leave them in plain sight to the enemy. (sometimes parking them between you soldier and the aliens may even safe a live =)).
I was actually considering to increase the score penalty even more, or make them more expensive, since the combat value they hold is immense.

EDIT1: The Scout Drone is currently still a seperate mod.

EDIT2: I guess your right i am just integrating the drones into the mod, and a score balance for them is indeed needed.
« Last Edit: February 28, 2017, 11:07:33 pm by hellrazor »

Offline hellrazor

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Re: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread
« Reply #744 on: February 28, 2017, 11:06:51 pm »
Request for feedback, I am currently putting together a new patch which fixes all so far reported bugs, changing some early game research and rebalancing some lategame enemies.
In any case, please let me know if there are any things which really need to be changed or balanced.

I am open for suggestions.

Offline Lion66six

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Re: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread
« Reply #745 on: March 01, 2017, 05:16:59 pm »
Can't think of anything at the minute. If that changes, I will be letting you know. So far its pretty damn spot on :-)

Offline hellrazor

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Re: [EXPANSION]Hardmode Expansion - v0.99.2d - General Feedback Thread
« Reply #746 on: March 05, 2017, 09:35:37 pm »
Can't think of anything at the minute. If that changes, I will be letting you know. So far its pretty damn spot on :-)

Feel free to do so at any time.