This mod become dozen levels more harder than I last played it!
I were defeated and beaten around may on Superhuman (-11600 terrible!) and on Veteran (-6500 terrible!). I, what a shame it is, now play on Beginner and now I have +250 at the end of may...
It depends on version you play 0.99.2c Beta version has some overwork in the pointsystem already.
I can only tell you one thing, you need to counter infiltration missions scorewise. Each successful infiltration grants the aliens 1500 points at the end of the month on top
of the scores the alien base will generate and of course the UFO activity. You need to attack at least a few of the larger UFO's when they are landed to counter this.
So Radar bases are needed -> worldwide coverage.
Did you strongly messed with the point system or something? As I saw I more easily got negative points than bonuses when mission summaries occur. And damn the Cyberdiscs! They ALWAYS spawn (4-6 at best per terror but sometimes more) in the middle of a bunch of civs... Either they shot down the civs or I destroy the discs but they explode and kill the civs I got tons of penalty points.
Cyberdiscs are harmless, Mutons will bring some special Cyberdiscs, they can be considered dangerous.
Terrormissions are designed to give you kinda of a zero score, or slightly negative. Missing them and letting them despawn will cost you seriously, you will loose 2000 points when they despawn. Flying there and doing liftoff is kinda okish with ~ -1000. If you are sure and or need the money fight it out. Score should zero out.
Still love the mixed crews! Good job the research-system. Has serious logic. I only want some flamethrowers in the beginning arsenal as it seems you created billions of bush-covered maps where my soldiers can not shot the aliens but the aliens easily shot my soldiers down... And a lighter flying suit would be also great (modified personal armour with worse stats) for snipers and rocket-launchers... But these are only my dreams
Implemeting Flamethrowers in vanilla OCX is tricky. I already saw them on the Final Mod Pack, but so far have not considered it. The bush covered maps are from the Terrain Pack Integration, some of the maps need some overwork thou. Because the bush coverage on some maps is in my eyes to much. I will fix this in the future, didn't had the time so far. You can get the normal Flying Suits pretty quickly if you invest into this form of research, question is if you have the funds to do so.
And at some place in the pedia texts there are exchanged "then" words were "than" should be.
I am not a english native speaker, but I appreciate your feedback in this regard, could you tell me which UFOpaedia articles, so i can correct it?
Overall and summary: Bloody good job! I did not beaten by X-com since 1994!
Glad you liked it, working on some new toys, the drones
One last question thou, did you encounter any financial issues ingame?