Author Topic: [EXPANSION]Hardmode Expansion -- General Feedback Thread  (Read 423929 times)

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2 More Bugfixes
« Reply #690 on: July 17, 2016, 04:35:26 pm »
Cydonia Alien Brain Fight will be a real pain.
Not all Maps blocks do have turned versions yet and block occurance rate has not been limited.
But thats for showing what you can expect ^^

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2 More Bugfixes
« Reply #691 on: July 17, 2016, 04:35:58 pm »
One more example:

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2 More Bugfixes
« Reply #692 on: July 21, 2016, 07:17:08 pm »
Hotfix for Alien Infiltration Missions not generating Alien Bases.

Download the here attached file alienMissions.rul and replace the old one in the Hardmode_EXpansion directory.
Then check you savegame file for Alien Bases again...

If you have a alien base entry in your savegame looking like this:

Code: [Select]
alienBases:

  - id: 1
    lat: -0.10264731825452789
    race: STR_SECTOID
    lon: 0.14710695516257202
    deployment: STR_TERROR_MISSION

Change it manually in the savegame file towards this:

Code: [Select]
alienBases:

  - id: 1
    lat: -0.10264731825452789
    race: STR_SECTOID
    lon: 0.14710695516257202
    deployment: STR_ALIEN_BASE_ASSAULT

After applying the new hotfix for Version 0.99.2 attached towards this post

I am sorry for inconvenience.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2b Fix Alien Base Spawning
« Reply #693 on: July 23, 2016, 11:20:01 am »
Fix Alien Base Spawnings
Players which are already in a running campaign may need to edit savegame files, as described here!

Version 0.99.2b
 - Fix Alien Base Spawnings
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2016_07_22_0229


Please use newest Nightly, or at least Nightly Version: openxcom_git_master_2016_07_22_0229

Modportal Link Hardmode Expansion
Dropbox Link WIP Version 0.99.2b

Documentation:
Current ToDo List
Credit List
Changelog
« Last Edit: July 25, 2016, 10:01:42 am by hellrazor »

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2b Fix Alien Base Spawning
« Reply #694 on: July 27, 2016, 04:28:47 am »
Quite a while ago i mentioned i wanted to create a gigantic alien UFO and i showed some first concepts.
I decided that the original design i had in mind was to big (50x50x6).
I made some new attempts with a reduced size of (40x40x8), I had some other constellations also ongoing.
Well I played around a little bit with different big UFO designs.

The one so far I did like most is this HUGE thing here, it will be called Alien Command Ship:
The design is still open for debate, since i only played around with outer hulls so far, maybe it looks a little bit awkward? What do you think?

EDIT: Removed Dropboxlink, since this doesn't seem to work properly, attached screenshot to Forum.
« Last Edit: July 27, 2016, 07:10:19 pm by hellrazor »

Offline Cooper

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2b Fix Alien Base Spawning
« Reply #695 on: July 27, 2016, 06:08:51 am »
Like it! Looks very aerodynamic and UFO-ish.
Maybe make the top floor look more like the floor below, and the floor below more like the top floor? If that makes sense..

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2b Fix Alien Base Spawning
« Reply #696 on: July 27, 2016, 08:20:47 pm »
Like it! Looks very aerodynamic and UFO-ish.
Maybe make the top floor look more like the floor below, and the floor below more like the top floor? If that makes sense..

Jeah I know what you mean, I just wanted to see the first of the possible outer hull configurations.
I create a alternate Version maybe it looks indeed better, I was thinking of that also when looking at it retrospectivly...

Offline DeltaEpsilon

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2b Fix Alien Base Spawning
« Reply #697 on: July 28, 2016, 07:59:41 pm »
On that "Alien Parasite" thingy we discussed in IRC.


A remainder for you.

Alien Parasite:
Not much is known about this alien life form. It seems to physically take control of any organic sentient being that is underneath it. It is not known whether they take control of their minds or physically move them by stretching and extending its omnicelluar body. Either way, it seems to be sentient. Alien forces sometimes introduce units infected with the parasite in their assaults. It is unknown whether they do that to disguise their units or to use the parasite as a living shield. Regardless of their intent, the parasite works together with aliens and poses a great tactical danger for XCom squads as they can not see what unit is hidden beneath the ball of slime. The parasite is fragile but protects the host from danger. Approach with caution as you might receive any kind of alien after killing the parasite.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2b Fix Alien Base Spawning
« Reply #698 on: July 28, 2016, 10:35:28 pm »
Just a Screenshot nothing more....

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2b Fix Alien Base Spawning
« Reply #699 on: July 29, 2016, 02:45:31 pm »
On that "Alien Parasite" thingy we discussed in IRC.


A remainder for you.

Alien Parasite:
Not much is known about this alien life form. It seems to physically take control of any organic sentient being that is underneath it. It is not known whether they take control of their minds or physically move them by stretching and extending its omnicelluar body. Either way, it seems to be sentient. Alien forces sometimes introduce units infected with the parasite in their assaults. It is unknown whether they do that to disguise their units or to use the parasite as a living shield. Regardless of their intent, the parasite works together with aliens and poses a great tactical danger for XCom squads as they can not see what unit is hidden beneath the ball of slime. The parasite is fragile but protects the host from danger. Approach with caution as you might receive any kind of alien after killing the parasite.

Thx dude, I will keep this Idea in mind, for a possible later change.
Meanwhile I will finish the things I wanna do first.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2b Fix Alien Base Spawning
« Reply #700 on: August 06, 2016, 10:37:55 pm »
I removed all older Version from the mod portal the only currently available Version is 0.99.2b.

This was due to the fact the older version had serious issues with the newest version of the openxcom nightlies.

I will now overhaul the mod and finish things I have in my backlog since a while.
A new release will add a lot of more content but may take some time.

For all people currently playing, please share me your experiences, additional ideas or possible changes or stuff to adapt.
mfg hellrazor

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2b Fix Alien Base Spawning
« Reply #701 on: August 13, 2016, 03:50:47 pm »
Berserker Power:

Offline Lion66six

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2b Fix Alien Base Spawning
« Reply #702 on: August 13, 2016, 07:35:46 pm »
I have an issue with a new saved game, wonder if you can help.

Spoiler:
New Game. Alien base appeared. I managed to knock it down on the 19th of Feb. However I didn't recover a data slate from it?
Nightly Build : 2016-07-22
Mod Version : 99.2b

Saved Game file attached for review. Is this a bug or was I too keen?

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2b Fix Alien Base Spawning
« Reply #703 on: August 13, 2016, 10:19:34 pm »
I have an issue with a new saved game, wonder if you can help.

Spoiler:
New Game. Alien base appeared. I managed to knock it down on the 19th of Feb. However I didn't recover a data slate from it?
Nightly Build : 2016-07-22
Mod Version : 99.2b

Saved Game file attached for review. Is this a bug or was I too keen?

You do have the Alien Data Slate in your storage, see attached screenshot.
To unlock it for research you need to interrogate a alive alien, any would do, to research alien language.

EDIT: But you are on the right track towards the alien containment, once you have it i strongly recommend research "Alien Alloy Ammunition", it gives you a significant damage boost for conventional weapons, allowing you to even fight Chryssalids with them.

EDIT2: You can turn off the "Aliens pick up weapons mod" it is fully embedded, also for the new alien weapons. The death counter is *autsch* high btw...
« Last Edit: August 13, 2016, 10:31:02 pm by hellrazor »

Offline Lion66six

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.99.2b Fix Alien Base Spawning
« Reply #704 on: August 13, 2016, 11:21:05 pm »
Awesome, thanks for the fast response. Will carry on in that case. Again, awesome set of mods. You really have put a lot of work into making this an excellent experience, and I thank you for it.