aliens

Author Topic: [EXPANSION]Hardmode Expansion -- General Feedback Thread  (Read 423005 times)

Offline Dioxine

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #540 on: December 20, 2015, 06:15:10 pm »
There's a thing I discovered yesterday, and you might find it helpful (if you don't know this already). The AI moves its units in the same sequence as the sequence defined in alienDeployments (top-to-bottom), not by a fixed rank order. I used this to make the AI move tough units first to tank player's reactions etc.

Offline DeltaEpsilon

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #541 on: December 20, 2015, 09:58:14 pm »
Power suits don't protect from fire.





...
Shit. Rest in Hospital, Oisin O'Neil.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #542 on: December 20, 2015, 11:58:34 pm »
There's a thing I discovered yesterday, and you might find it helpful (if you don't know this already). The AI moves its units in the same sequence as the sequence defined in alienDeployments (top-to-bottom), not by a fixed rank order. I used this to make the AI move tough units first to tank player's reactions etc.

Jeah i have that since ages, Terrorunits always move first.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #543 on: December 21, 2015, 12:00:37 am »
Power suits don't protect from fire.





...
Shit. Rest in Hospital, Oisin O'Neil.

Uh actually vanilla Power Suits have immunity to Fire. Don't know why my ones don't. Fixed and thanks.
Hope Oisin doesn't take to long in hospital.
How are you holding out on your current campaign? I hope you will not give up.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #544 on: December 21, 2015, 09:59:09 pm »
Some nice playtool, which Hobbes delivered to me:

Offline Hobbes

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #545 on: December 21, 2015, 11:37:11 pm »
Some nice playtool, which Hobbes delivered to me:

Have you finished the 2 Urban terrains?

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #546 on: December 22, 2015, 06:50:41 am »
Have you finished the 2 Urban terrains?

Unfortunatly not, but i used your snow mcd files on normal urban and expanded terror, works :)
We would need a desert theme also.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #547 on: December 22, 2015, 12:53:41 pm »
Fixed Water animation for TFTD Water, unfortunatly the wateris now blue instead of blue cyan, the UFO palette doesn't have that color combination.

Hope you people will still like it.

See attached screenshots:

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #548 on: December 22, 2015, 01:06:29 pm »
Fixed Water animation for TFTD Water, unfortunatly the wateris now blue instead of blue cyan, the UFO palette doesn't have that color combination.

Hope you people will still like it.
[...]

Thanks actually i really like it! Well done!

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #549 on: December 24, 2015, 07:18:58 am »
Well look what we have here:

Offline ivandogovich

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #550 on: December 24, 2015, 04:30:09 pm »
Umm.. yeah.  So cool I just had to share. ;)  Maybe this will drum you up a broadcaster. :)  https://redd.it/3y31jb

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #551 on: December 24, 2015, 04:39:42 pm »
Umm.. yeah.  So cool I just had to share. ;)  Maybe this will drum you up a broadcaster. :)  https://redd.it/3y31jb

Uhh that mission was made possible by the conversion of the map and MCD sets by Hobbes. All credit goes to him, i just included it and probably some more of the stuff he has in UFO Redux. I will adapt things if i see the need.

The mod is far from being finished and at the moment lacks unique stuff, like a human collaborator faction for example.
So it is not quite ready yet. But difficulty should be really good i hope.

Thanks for the share thou.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #552 on: December 25, 2015, 08:00:54 pm »
Started rework of Mapscripts for Terrormissions, first focus URBAN, MADURBAN and EXPANDED_TERROR Maps.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #553 on: December 25, 2015, 08:02:54 pm »
Some more:

Offline Solarius Scorch

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #554 on: December 25, 2015, 08:49:18 pm »
Are you making new map blocks, or fixing old ones?