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Author Topic: [EXPANSION]Hardmode Expansion -- General Feedback Thread  (Read 357088 times)

Offline DeltaEpsilon

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #510 on: December 03, 2015, 11:17:48 am »
Ah, I get it now. All this time I thought it was about Alien Data Slate.

Offline Warboy1982

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #511 on: December 03, 2015, 11:18:42 am »
"The examination and translation of the data stored in this slate has helped us further our understanding of the alien's technology. Initial probes yielded a wealth of information regarding optical arrays and the properties of alien alloys. Deeper analysis indicates that this is merely a small part of a larger "data core". There is little information about the data core, but one fact is clear: we must acquire one at all costs."

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #512 on: December 03, 2015, 11:21:51 am »
Ah, I get it now. All this time I thought it was about Alien Data Slate.

Well the first part of the article actually is about the Alien Data Slate, but the rest of it is a hint towards the Alien Data Core.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #513 on: December 03, 2015, 11:24:19 am »
"The examination and translation of the data stored in this slate has helped us further our understanding of the alien's technology. Initial probes yielded a wealth of information regarding optical arrays and the properties of alien alloys. Deeper analysis indicates that this is merely a small part of a larger "data core". There is little information about the data core, but one fact is clear: we must acquire one at all costs."

Hm.. also a nice way to formulate this out, but i am missing the Hint towards the bigger UFO's. Also the Alien Data Slate holds information about the Alien data Core, it is not a part of it. But thanks for this alternate version :)

Offline Solarius Scorch

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #514 on: December 03, 2015, 05:57:47 pm »
EDIT: I also reworked all of the 117 current UFO Maps in my Mod, to prevent stuff like this. The effect is the same as with Lukes Dark Ufos.

Hmmmm, how do you do that? :)

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #515 on: December 03, 2015, 06:20:16 pm »
Hmmmm, how do you do that? :)
In essence the same way as Turkishswede did it with LukesDarkUfo mod. Placing internal west and north walls to block lof.
I modified ufol83.mcd slighty to have a west/north wall corner tile with another loft just to make sure.
the additional walls do increase the ammount of recovered aliens alloys slightly , 10 additional tiles 1 alien alloy.
i can post a few screenshots later if you like.
it was a rather time consuming process...
« Last Edit: December 03, 2015, 06:29:25 pm by hellrazor »

Offline Solarius Scorch

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #516 on: December 03, 2015, 07:57:48 pm »
Thanks, it's what I was afraid of. :) I guess I'll have to do it too, at some point.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #517 on: December 04, 2015, 01:32:49 pm »
Thanks, it's what I was afraid of. :) I guess I'll have to do it too, at some point.

Well i reworked not only the vanilla variant maps, but also the maps for Fighters, Sentry Ships, Excavators and Labships.
So if you are interested in those, feel free to use them.
I am gonna add some more custom bulletsprites and then push a new release, before i actually start reworking the missionstructure und put in special missions etc..
« Last Edit: December 04, 2015, 01:41:32 pm by hellrazor »

Offline marsmann

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #518 on: December 04, 2015, 01:47:42 pm »
Another question, I never bothered in the main game.
How many hyperwave decoders do I need?
For Radars it was clear: 1 at every base. But here?

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #519 on: December 04, 2015, 05:41:37 pm »
Another question, I never bothered in the main game.
How many hyperwave decoders do I need?
For Radars it was clear: 1 at every base. But here?

One Hyperwave Decoder is totally sufficient. Building Multiple Radars is actually something you wanna do since you increase your detection chances.

Offline marsmann

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #520 on: December 04, 2015, 06:23:53 pm »
Just to make sure I understand you right, it's one for all bases and not one for each base, right?

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #521 on: December 04, 2015, 06:36:33 pm »
Just to make sure I understand you right, it's one for all bases and not one for each base, right?

Each base needs one, image Hyper Wave Decoders the same Radars. So each base needs at least one.
You can also have Multiple Large Radars at each base to increase your detection chances, as long as
hyperwave decoders aren't around.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #522 on: December 06, 2015, 01:03:36 am »
My you all reach the level of omnipotency!
Those new Difficulty Levels, will increase the Alien Stats.
Beware my dear friends:
« Last Edit: December 06, 2015, 01:15:35 am by hellrazor »

Offline DeltaEpsilon

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #523 on: December 06, 2015, 01:16:02 am »
Uh.
I've just researched UFO power source, but I didn't get "Power Suit" topic. What is going on? You don't tell me I need to capture an engineer every time I research something that requires interrogation of an engineer, do you?

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #524 on: December 06, 2015, 01:30:57 am »
Uh.
I've just researched UFO power source, but I didn't get "Power Suit" topic. What is going on? You don't tell me I need to capture an engineer every time I research something that requires interrogation of an engineer, do you?

There is a Research Tree Graphic in the mods folder, which will help you with any Research questions.
To get Power Suits, you need Personal Armor, the UFO Power Source, and when you have researched both interrogate a Alien Engineer (race does not matter).

EDIT: If you have the techs and the next step requires a Alive Interrogation, 1 Alive Interrogation may unlock more then 1 Topic.
« Last Edit: December 06, 2015, 02:05:01 am by hellrazor »