Now I keep looking I realized the Psi-Amp doesn't shown in the research. I believe I have all the pre-reqs. See my attached game.
You need to interrogate 1 more Alien Medic for it to Pop up
- STR_PSI_AMP_UNLOCK
Is missing, so go and grab 1 more Alien Medic.
If you use Version 0.93 it should work without trouble.
I remember at the beginning it was kind of easy to run out of cash and I was selling up to the last bolt and nut just to make ends meet. Maybe such option for the late end-game items not to be that good in resale value.
Well unfortunatly this isn't possible, but with the additional Missions you should be able to compensate, which means you need to fight more to get more cash, with the dropped sales revenue on alien Items.
Also since, if I'm not mistaken, one can barely break even selling manufactured items (I use Motion Scanners, just to keep those expensive Engineers employed), then it's not use to keep manufacturing bases fully staffed. I remember realizing this at some point and stopped going into full production mode with the Motion Scanner. It was a rude awakening when I needed savings like $10M just to pay salaries at the end of the month.
Well you skipped Laser Weapons completly. So you also skipped the opportunity to produce Laser Canons for Cash (they do not require Elerium-115 or Alien Alloys).
I wish the game had an option in Graphs or elsewhere where detailed finances like one base but for all bases is presented.
Well i also wished for that.
Also you should really use range: 42 on the Plasma Beams
I used 200 Scientists in my Testrun, but i guess 250 are better. I need to do a complete new testrun anyway, since the next release will add lots of changes (especially the economy).