Author Topic: [EXPANSION]Hardmode Expansion -- General Feedback Thread  (Read 424316 times)

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #180 on: June 26, 2015, 09:04:34 pm »
That was supposed to be a praise... I like them!

Edit: and I saw more of your new floor plans for excavator and fighter today... pretty sweet

Thanks, sorry didn't catch joke (as usual :D).
Well i am planing on creating even more UFO variants especially for Abductors and Terrorships. But since there already quite a few,  this has a rather low priority.

Offline Solarius Scorch

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #181 on: June 26, 2015, 10:20:04 pm »
It's too cute! I want one!

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #182 on: June 26, 2015, 10:26:16 pm »
It's too cute! I want one!

Would you like them to be packaged with some certain mapfiles? :P

EDIT: Need to test those sprites first, since it is my first time doing this. I also fixed some palette issues with some HandOb's, since i used the wrong palette from BigOb's instead of the proper one, confusing shit those palettes are.
« Last Edit: June 26, 2015, 10:28:12 pm by hellrazor »

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #183 on: June 27, 2015, 01:27:49 pm »
Our two new Nasties are ready:

Even thou i have to redo the Ufopedia Pictures (again..)

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #184 on: June 28, 2015, 08:10:02 am »
I reworked the UfoPaedia Pictures once again, they do now look way better. Using the right palette really helped a lot :D

Offline Solarius Scorch

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #185 on: June 28, 2015, 10:08:34 am »
Yeah, nice.

If I may ask, what exactly are you going to do with these? Will they differ from the vanilla units? Will they be used by some other alien race?

Offline hellrazor

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Re: [Beta][EXPANSION]Hardmode Expansion - Testplayers needed
« Reply #186 on: June 28, 2015, 10:29:47 am »
Yeah, nice.

If I may ask, what exactly are you going to do with these? Will they differ from the vanilla units? Will they be used by some other alien race?

I am shifting around Terrorunits between races a little bit. Those two are stronger then there originals, the Armored Sectopod as i call him is really nasty. But i am not spoiling :P They also do enforce Instant grenades Advanced option, for the players or they won't work as expected.

Btw Solarius, a certain Map files is just in making, as i write this.

EDIT: i am meaning thisone here:
« Last Edit: June 28, 2015, 11:01:49 am by hellrazor »

Offline hellrazor

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New Version release:
I needed to get this out, and there also have been a lot of changes in the latest nightlies.
To be compatible again and to bring you the nasties :P i hereby release:

Version 0.88
 - Fix Psi Amp Unlock dependency
 - Fix Fighters (1 Power Source)
 - Reordered all Alien Races in Ufopaedia after occurance
 - Added Kneeling Indicator Mod from civilian (modified Version)
 - Added Improved TU Reserve Sprite from civilian
 - Added Grenade Launcher from Ryskeliini
 - Added FloorOb's and HandOb's for Grenade Launcher Ammo
 - Small Launcher gets Arcing Shot
 - Added Second Clip for Plasma Sniper Rifle (130 damage)
 - Added HandOb's for Plasma Sniper Rifle Ammo
 - Increased Plasma Sniper Rifle Damage from 90 to 100
 - Added Race and Terrorunit Mixes
 - Added Two more Terrorunits
 - Diversified Terrormissions (Labels & Deployment)
 - Mapfixes for Expanded Terror Maps
 - Added UfoPaedia Pictures for Muton Elites and Autopsy
 - Reworked alienItemlevels and alienDeployments for new Ranks and Items
 - Boosted Health of Waspites and Gazers
 - Adjusted Ruleset towards changes in openxcom_git_master_2015_06_30_0026

Modportal Link

Readme attached here

New Labship Maps coming soon!!!!
« Last Edit: July 06, 2015, 02:40:16 am by hellrazor »

Offline hellrazor

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Well my second testrun which is little bit further into the game.
I encountered something, i wanna share with you all :D

Aren't they cute :)?

And yeah i won this mission, but only with some heavy casualities.
« Last Edit: July 18, 2015, 01:07:39 pm by hellrazor »

Offline Solarius Scorch

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I encountered something, i wanna share with you all :D

There is no God D:

Offline begri

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What is the difference between your other mod the alien research mod and this one?

Offline hellrazor

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What is the difference between your other mod the alien research mod and this one?

This one has alot of more content, more UFO Types, a lot of vanilla UFO variants and even more variants for UFO's like the Excavator. Also more alien Races, some slightly mixed races, new Terrorunits, more weapons etc.. all merged together with a good research tree. The terrormissions are designed to be really hard especially in the beginning.
You will not dominate the Skies until you get avengers, since you now have to enter into the UFO's firing ranges and will take damage trying to shoot them down, especially Terrorships, they are now really dangerous. Also expect economic trouble especially earlie on (at least until you can produce Lasercanons for selling).

Overall it should provide a very unique experience. I recommend playing it on Superhuman to get maxspawns.

Once Missionsscripting gets around i have planned to a add human faction also with some special missions.

If you like take a look at the Readme
To a full description of all features.

EDIT.: Be prepared for a high casuality rate and some "fuck this shit" moments ;)
« Last Edit: July 18, 2015, 11:38:53 pm by hellrazor »

Offline begri

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Wow it is really hard. What r the technical difference between the difficulties?

Maybe superhuman will be hard as I see... but I don't want dump enemies :)

Offline hellrazor

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Wow it is really hard. What r the technical difference between the difficulties?

Maybe superhuman will be hard as I see... but I don't want dump enemies :)

The main difference from Superhuman to veteran and all the other dificulties is, on Superhuman additional Aliens will spawn in.
From other Races and also other Races Terrorunits.

I don't know what you mean, with saying it is really hard. If you did try it out then i am pleased to listen to any kind of feedback you can provide.

Offline begri

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So the difference is just more aliens. Ok.

I always wonder that in the ufopedia the weight of the things aren't displayed. It is very important.

Or, some info about the choosen researches, or info about the manufactured things.