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Author Topic: [EXPANSION]Hardmode Expansion -- General Feedback Thread  (Read 261952 times)

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - Mothership Map
« Reply #480 on: November 16, 2015, 02:40:40 am »
As alternative to point 10.)
you could prepare a huge mothership ,
such as the Ufo2k map (60x60x4).
Unfortunately this map is incomplete but perhaps could be used as concept.

I think that an UFO map  level could be traformed in hangar contains small ufo (idea ispired me by your excellent point 8.)

Code: [Select]

files:Alien Other Ship
UFO_mothership:BLANKS U_EXT02 U_WALL02 U_DISEC2 U_BITS U_OPER2 U_PODS POLAR
end
Using this with the newest Version of Mapedit, i get the following results:
Guess this calls for a complete remake...
« Last Edit: November 16, 2015, 06:50:47 pm by hellrazor »

Offline davide

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.96 Bugfixes and Languages
« Reply #481 on: November 16, 2015, 02:30:35 pm »
It is not an MapView issue nor mothership map issue

It happens me too ... on the same development installation,
but with old data folder
that worked some time a go.

I think that there are some change on Tileset because I sometime unzipped some huge mods into it
for curiosity about new maps (Redux, FMP, Hardmod, XenoOp).

I found the issue showing by MapView other maps too ...
I will check if only Ufo maps have issue.






Offline Dioxine

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.96 Bugfixes and Languages
« Reply #482 on: November 16, 2015, 03:43:19 pm »
Yeah, looks like one of tilesets is a few tiles too large or too small compared to what the mapmaker was using. Better to repair the map than to wreck tilesets, though...

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.96 Bugfixes and Languages
« Reply #483 on: November 16, 2015, 06:50:17 pm »
Yeah, looks like one of tilesets is a few tiles too large or too small compared to what the mapmaker was using. Better to repair the map than to wreck tilesets, though...

It's probably the BLANKS in front of all the other MCD files.
I actually only wanted to take a look at the map, to get some inspiration.
I will build a new one from scratch, Mapsize will 50x50 with 5 or 4 levels.

Name will be the Alien Command Ship. I will orientate myself at the initial layout of the vanilla Battleship,
but i will add Labs, Surgery Rooms, Examination Rooms and a Room for the Alien Date Core, which gives the player access to Plasma Weapons, Blaster Launchers and Firestorms (i switched the Crafts around, so you first get the THUNDER, which is a replacement for the lightning and then the Firestorm).

I have seen that you made a template for a 50x50 Vessel for the Ufopaedia, Dioxine if you do not mind i will use this to create a Picture for it once it is designed.

My further idea is to let this UFO occur in a new Missiontype, the player will not be able to shoot it down, but it will land and the player can engage it.
The Crewmix i have in mind, will be a mixture of mainly Mutons, some Muton Elites and Sectoid Elites. Terrorunits will be Chryssalid Spitters, Sectopods and Armored Cyberdiscs.
All reliable killable with Heavy Lasers.
The first occurance could be after the player has researched the Alien Containment, obviously he will not be able to defeat the crew, since he doesn't have Laser Weapons at this point, but maybe he is able to steal the Alien Date Core from the ship, and abort the Mission (That will be a hassle to design in the Map lol), so he gets potential earlie access towards Plasma weaponry.

A second occurance will be after the player has researched the Alien Data Slate and interrogated a Alien Commander.


It is not an MapView issue nor mothership map issue

It happens me too ... on the same development installation,
but with old data folder
that worked some time a go.

I think that there are some change on Tileset because I sometime unzipped some huge mods into it
for curiosity about new maps (Redux, FMP, Hardmod, XenoOp).

I found the issue showing by MapView other maps too ...
I will check if only Ufo maps have issue.

I didn't had any issues with UFO's so from other Mods, like Luke's Extra UFO's or others, that is the first time.
I think that it has todo with the BLANKS in the beginning of the MCD list.
« Last Edit: November 16, 2015, 06:53:07 pm by hellrazor »

Offline Dioxine

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.96 Bugfixes and Languages
« Reply #484 on: November 16, 2015, 07:29:53 pm »
I have seen that you made a template for a 50x50 Vessel for the Ufopaedia, Dioxine if you do not mind i will use this to create a Picture for it once it is designed.

I have explicitely stated that this template is intended to help other modders (not like any of my other stuff is forbidden to use, anyway) :)

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.96 Bugfixes and Languages
« Reply #485 on: November 17, 2015, 07:48:12 pm »
I have explicitely stated that this template is intended to help other modders (not like any of my other stuff is forbidden to use, anyway) :)

Ok :) I will use it to my hearts content :>

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #486 on: November 17, 2015, 08:59:12 pm »
Double Terror and CTD fix (missionSiteZone: -1 Bug)

EDIT: If the Modportal downloads are currently not working please use the provided dropbox links.


For players running a current campaign: You need to edit your savegame files! This applies to all Versions of Hardmode Expansion!
Click here to know how

Version 0.97
 - Research changes:
   - Reinforced Power Suit now needs New Fighter Craft instead of Alien Data Core as dependency
 - Fix Minor Graphic Errors in Reinforced Power Suit Inventory Pics
 - Fix For missionSiteZone: -1 Bug, you need to edit your savegames, see Forum
 - Added Hitsound for Combat Knife, Alloy Knife, Alloy Sword
 - Added partial language Support for German
 - Modified THUNDER Map and Routes slightly
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2015_11_15_0853

Please use newest Nightly, or at least Nightly Version: openxcom_git_master_2015_10_31_1725

Modportal Link Hardmode Expansion
Dropbox Links:
BETA Version 0.93b
WIP Version 0.97

Documentation:
Current ToDo List
Credit List
Changelog
« Last Edit: November 17, 2015, 09:14:55 pm by hellrazor »

Offline davide

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Re: [WIP][EXPANSION]Hardmode Expansion - Mothership Map
« Reply #487 on: November 18, 2015, 11:32:44 pm »
Using this with the newest Version of Mapedit, i get the following results:
Guess this calls for a complete remake...

I apologize, the map was correct (incomplete too)


Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - Mothership Map
« Reply #488 on: November 19, 2015, 02:25:59 am »
I apologize, the map was correct (incomplete too)

Which Version of Mapview did you use? I am useing Version: 1.2.1 Release.
The Blanks do you have a extra MCD file for those?

Offline davide

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #489 on: November 19, 2015, 08:54:07 am »
It is the original Ufo2k lua file:

I think that it needs  a Blanks more ...


Code: [Select]
AddXcomTerrain {
Name = "Mothership",
Tiles = {
"$(xcom)/terrain/BLANKS.*",
"$(xcom)/terrain/BLANKS.*",
"$(xcom)/terrain/U_EXT02.*",
"$(xcom)/terrain/U_WALL02.*",
"$(xcom)/terrain/U_DISEC2.*",
"$(xcom)/terrain/U_BITS.*",
"$(xcom)/terrain/U_OPER2.*",
"$(xcom)/terrain/U_PODS.*",
"$(xcom)/terrain/POLAR.*"
},
Maps = {
"$(extension)/mothership00.map"
},

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #490 on: November 19, 2015, 11:07:45 am »
It is the original Ufo2k lua file:

I think that it needs  a Blanks more ...

Well thanks for the screenshots, now i was able to look at it properly.
I will build my own Commandship with mapsize 50*50 anyway.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #491 on: November 19, 2015, 09:11:26 pm »
Something BIG is coming:

Offline Meridian

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #492 on: November 19, 2015, 09:16:49 pm »
.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #493 on: November 19, 2015, 10:53:00 pm »

Offline Hobbes

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #494 on: November 19, 2015, 10:53:53 pm »