Author Topic: Let's Play PirateZ! (0.9j) Finished:Incomplete (52 episodes)  (Read 129759 times)

Offline NuclearStudent

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #225 on: June 04, 2015, 09:09:21 am »
This really gets my imagination rolling.

Look, my partner over there treated you a bit rough. You know, if you aren't in to that kind of thing, I could be with you instead. What do you say?

Offline Random Commander

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #226 on: June 04, 2015, 09:29:22 pm »
Look, my partner over there treated you a bit rough. You know, if you aren't in to that kind of thing, I could be with you instead. What do you say?
Ah, the classic case of good bachelor bad bachelor... I mean cops... Yeah...

Offline ivandogovich

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Let's Play OpenXcom PirateZ! Ep #031: Auto Gauss!!
« Reply #227 on: June 05, 2015, 06:32:48 pm »
Let's Play OpenXcom PirateZ! Ep #031: Auto Gauss!! 



Catastrophic Chokepoint! Revenge!!

Cheers, Ivan :D

Limerick:
Spoiler:
The men in the lifts raised our ire
Dropped precious gals with their fire
  We hung on at last
  And a willie pete blast
Sent the last pesky one to the pire.

Offline ivandogovich

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Let's Play OpenXcom PirateZ! Ep #033: Pondering Pogroms!!
« Reply #228 on: June 08, 2015, 05:55:52 pm »
Let's Play OpenXcom PirateZ! Ep #033: Pondering Pogroms!!



Do we have what it takes??

Cheers, Ivan :D

Limerick:
Spoiler:
"We stack up the loot in a pile
And kit out a Hideout in Style
  At the Forsaken City
  And a mission quite gritty
We Ponder a Pogrom quite Vile."

Offline pilot00

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #229 on: June 08, 2015, 09:28:04 pm »
As long as they dont throw them xploding meatballs inside the bonny all will be darn ok :D

Offline FudgeDragon

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #230 on: June 08, 2015, 11:41:18 pm »
Well the next episode should be interesting at any rate. Here's to hoping you get a good landing site. I'd say good luck, but I imagine you already have it recorded.

Also I see I've ended up with a Gal. Wonder how long she'll last. That low stamina should increase fairly quickly provided she sees some action, the trick'll be finding something she can do without moving much. A firing accuracy of 50 isn't ideal for a sniper but maybe some sort of grenadier with frags, ect. Also I'm unsure of your decision to give her no armour at all, her strength is reasonable, you could at least give her the usual pirate duds for the small stat boosts, have you researched the tac armour based flying suit yet? I can't remember if you have,
Spoiler:
but that actually increases stamina.

Of course this may be a moot point if she died on your pogrom.

Offline ivandogovich

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #231 on: June 08, 2015, 11:52:35 pm »
Nope, no flying armor yet. :)  Nice to know there is something out there that actually gives back!  All this other junk just feels like terrible trade offs.

Offline FudgeDragon

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #232 on: June 09, 2015, 01:35:30 am »
Eh, its not too deep in the tech tree, and I had a somewhat more successful start than you did, coupled with the fact that I didn't capture a vital dude for a while game me more time to research side topics. On the other hand the enemies have like 6 bases up, so I'm like completely haemorrhaging points each month. I should really clear some out, but they were all academician, and the voodoo+gauss really freaked me out.

Research Spoilers Below
Spoiler:
The most basic and first thing you can research is the GRAV HARNESS
This actually lowers your defence to 15 all round, 150% incend & 70% cutting, in return it gives +10 TUs and +15 Stamina

The next (and immidately after) is HOVER
it has 5 more armor on all sides than a TAC VEST and is a variant of that line of armour. However it loses the 10% resits against Piercing & Laser and gains a 10% weakness to acid.
It gives -15TUs, +15 Carring capacity and +5 Stamina. I consider this to be a fair trade off, as the people I give it to are rarely in danger, as I operate an archangel sniper like setup with 1 or 2 gals.

I dont actually consider the loss of stats to armor to be that bad, but I suppose any loss of TUs & Stamina is problematic with your fixed tu usage melee troops.

EDIT: Also you may wish to look into the Motion Scanner. I haven't actually used it in Piratez yet, but I've had some success in vanilla xcom using it to predict when it's safe to go up elevators in ufo defence, especially on the supply ship map.
Spoiler:
It's called the Eye-Phone in Piratez, and I believe the tech comes from a low level academician.
« Last Edit: June 09, 2015, 12:35:32 pm by FudgeDragon »

Offline pilot00

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #233 on: June 09, 2015, 02:27:57 pm »
Eh, its not too deep in the tech tree, and I had a somewhat more successful start than you did, coupled with the fact that I didn't capture a vital dude for a while game me more time to research side topics. On the other hand the enemies have like 6 bases up, so I'm like completely haemorrhaging points each month. I should really clear some out, but they were all academician, and the voodoo+gauss really freaked me out.


My first one was an academician too on the 2nd-3rd month as well. Since then I pray to find another one but it seems the 4 years that passed dropped them on the back seat. Damn bastards are one of the most important factions if you plan to make serious progress.
« Last Edit: June 09, 2015, 02:29:39 pm by pilot00 »

Offline ivandogovich

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Let's Play OpenXcom PirateZ! Ep #33: CyberDisk!!
« Reply #234 on: June 10, 2015, 05:35:16 pm »
Let's Play OpenXcom PirateZ! Ep #33: CyberDisk!!




Death in the shape of a Dish!

Cheers, Ivan :D
Limerick:
Spoiler:
The step on the ramp was a risk
To burn up a large CyberDisk
  A medic not dead
  Got a thump on the head
We found laser guns with a frisk.

Offline FudgeDragon

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Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #235 on: June 10, 2015, 08:22:37 pm »
Woo! At the minute I am proving both useful and still alive!

You're right about the 35-85% range on Blackbeard by the way.

Offline ivandogovich

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Let's Play OpenXcom PirateZ! Ep #34: Drones!!
« Reply #236 on: June 12, 2015, 06:15:12 pm »
Let's Play OpenXcom PirateZ! Ep #34: Drones!! 



Deadly Frisbees!!

Cheers, Ivan :D

Today's Limerick:
Spoiler:
The tale of Fudge Dragon's Danger
Four barrels seemed like a game changer
   The acid flew fair
   But the drone didn't care
And now its fer us to arrange her.

Offline Solarius Scorch

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Re: Let's Play OpenXcom PirateZ! Ep #34: Drones!!
« Reply #237 on: June 12, 2015, 09:53:00 pm »
Spoiler:
The tale of Fudge Dragon's Danger
Four barrels seemed like a game changer
   The acid flew fair
   But the drone didn't care
And now its fer us to arrange her.

"I still have 4 TUs to move behind the wall, to relative safety! Let's spend it on kneeling instead, woooo!" :P

Offline FudgeDragon

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Re: Let's Play OpenXcom PirateZ! Ep #34: Drones!!
« Reply #238 on: June 14, 2015, 12:37:44 pm »
"I still have 4 TUs to move behind the wall, to relative safety! Let's spend it on kneeling instead, woooo!" :P


Deadly Frisbees!!

Cheers, Ivan :D

Today's Limerick:
Spoiler:
The tale of Fudge Dragon's Danger
Four barrels seemed like a game changer
   The acid flew fair
   But the drone didn't care
And now its fer us to arrange her.

You know, the second I learned my first mission was a pogrom I knew something like this would happen. Ah well, at least I was useful.

Offline Meridian

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Re: Let's Play OpenXcom PirateZ! Ep #34: Drones!!
« Reply #239 on: June 14, 2015, 12:41:17 pm »
"I still have 4 TUs to move behind the wall, to relative safety! Let's spend it on kneeling instead, woooo!" :P

Yeah, that really hurt my eyes... I am glad somebody else noticed too.