Author Topic: Let's Play PirateZ! (0.9j) Finished:Incomplete (52 episodes)  (Read 150967 times)

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Let's Play OpenXcom PirateZ! Ep #028: Patrol!!
« Reply #210 on: May 29, 2015, 05:36:31 pm »
Let's Play OpenXcom PirateZ! Ep #028: Patrol!!



Seeking is Finding!

Sneak Peek:
Spoiler:

~Cheers, Ivan :D

Limerick:
Spoiler:
Heavy Flamers were hung on the rack
But of targets we had such a lack
  But a desperate die roll
  On a Pacific Patrol
Found a Large craft for us to attack
« Last Edit: May 29, 2015, 05:38:08 pm by ivandogovich »

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #211 on: May 29, 2015, 05:51:57 pm »
Oooh!! Gotta watch!! :D

Edit: Dang! Max is a mind controller ;) *walks up to the dude, points at him and yells: Enemy!!* *BANG* mouihihihihi :D

I think you can probably manage to clear the outside? Storming the UFO is a lot riskier, especially with gals that have low stamina/TUs. Maybe we reassess once we're at the door?
« Last Edit: May 29, 2015, 06:29:27 pm by Arthanor »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #212 on: May 29, 2015, 07:06:55 pm »
The ship is worth over $2 million in loot. After such a great start, I'd push to the end it even at the cost of half the crew. Well if you don't you're screwed anyway, looks like they're building a base (probably), and you're going to lose over 500 points on that alone (long landing times during construction). :)

Also. Firing a Panzerfaust from the inside of the craft. This is the best way to start a day, ever :)
« Last Edit: May 29, 2015, 07:08:38 pm by Dioxine »

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #213 on: May 29, 2015, 09:33:46 pm »
Lucky it didn't hit the shoulder of a gal or something..! Big booms are only fun outside!

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #214 on: May 30, 2015, 09:35:56 am »
Storming large ships is hard, but a melee-heavy crew gives you an advantage - especially if the ship has many hiding places. Plus you got the gauss weapons now - there are almost no enemies who can survive more than a single hit.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Let's Play OpenXcom PirateZ! Ep #029: Academy!!
« Reply #215 on: June 01, 2015, 05:54:34 pm »
Let's Play OpenXcom PirateZ! Ep #029: Academy!!



Lemme borrow dat Gauss!


~Cheers, Ivan :D

Limerick:
Spoiler:
The Academy got our Attention
With Pretty White Suits and inventions
  So with Smoke and With Flame,
  And Gauss musket aim,
We fought them with out a suspension.

Offline FudgeDragon

  • Captain
  • ***
  • Posts: 54
    • View Profile
Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #216 on: June 01, 2015, 09:37:18 pm »
Nice Ep Ivan! I'm afraid that female in the bottom of the map you wanted to capture is nothing special though. I'm fairly certain she's just a regular Academician. Both the medics and engineers of the academy are armoured. Probably too late to tell you that by this point.

EDIT: Mind you a capture is probably still better for your score than a kill, then you can slave for a single booty or sell for 40k
« Last Edit: June 01, 2015, 09:47:22 pm by FudgeDragon »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #217 on: June 02, 2015, 02:37:35 am »
"Regular" is not "useless"...

Offline FudgeDragon

  • Captain
  • ***
  • Posts: 54
    • View Profile
Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #218 on: June 02, 2015, 09:03:07 am »
"Regular" is not "useless"...

True! But it could be a bit of a letdown.  ;D

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #219 on: June 02, 2015, 03:06:13 pm »
True! But it could be a bit of a letdown.  ;D

Meh, ufopedia is like pokemon, you have to catch them all.

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #220 on: June 03, 2015, 03:58:22 am »
Meh, ufopedia is like pokemon, you have to catch them all.

+1

It's always good to catch what you can. Unless a gal bites it, of course (but wounded is ok, there's more gals ready to fill up her spot!).

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #221 on: June 03, 2015, 05:00:56 am »
+1

It's always good to catch what you can. Unless a gal bites it, of course (but wounded is ok, there's more gals ready to fill up her spot!).

With the pirates tech path and the amount of time it takes for the first mind probe to appear (Its the first time in my almost two decades playing x-com that I was cursing out loud for not finding one of the damn things) you never know what is usefull, so capture and beat the crap out of them all. They must speak.
Even the seemingly lore only entries have hidden secrets. So capture them, beat them, buy them dinner talk to them dirty. Dont know how you will do it, but make them spit it all out :P

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11730
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #222 on: June 03, 2015, 03:02:29 pm »
Even the seemingly lore only entries have hidden secrets. So capture them, beat them, buy them dinner talk to them dirty. Dont know how you will do it, but make them spit it all out :P

This really gets my imagination rolling.

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
Re: Let's Play PirateZ! (0.9j) Now with Limericks!!!
« Reply #223 on: June 03, 2015, 03:22:06 pm »
This really gets my imagination rolling.

This one is glad to be of service.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Let's Play OpenXcom PirateZ! Ep #Elevator Ambush!!
« Reply #224 on: June 03, 2015, 05:49:05 pm »
Let's Play OpenXcom PirateZ! Ep #Elevator Ambush!!



Send in the Medics!

Cheers, Ivan :D

Limerick:
Spoiler:
We close in on the craft Academic
With some of the gals in a panic
  They rush deep inside
  Find nowhere to hide
Now we must send in the medics