Author Topic: Crash in Cydonia  (Read 3051 times)

Offline SIMON BAILIE

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Crash in Cydonia
« on: March 31, 2015, 12:26:42 am »
I was wanting to check out if u brought extra grenades etc and left them aboard the Avenger wud they be available @ the start of the 2nd stage but on using debug mode to speed thru stage 1 the game crashes to the desktop with this error message: "Map failed to fully generate." Below is the log file and attached is the .sav file with options.cfg file. I'm just not quite ready for the final mission yet but this error is somewhat unsettling for a campaign I've been playing since 19th Feb. Can anyone advise?

[30-03-2015 22:17:32]   [INFO]   Data folder is:
[30-03-2015 22:17:32]   [INFO]   Data search is:
[30-03-2015 22:17:32]   [INFO]   - C:\Users\user\Documents\OpenXcom\data\
[30-03-2015 22:17:32]   [INFO]   - C:\Users\user\Desktop\OPEN XCOM 100%\CG - Commendations\data\
[30-03-2015 22:17:32]   [INFO]   - C:\Users\user\Desktop\OPEN XCOM 100%\CG - Commendations\data\
[30-03-2015 22:17:32]   [INFO]   User folder is: C:\Users\user\Documents\OpenXcom\
[30-03-2015 22:17:32]   [INFO]   Config folder is: C:\Users\user\Documents\OpenXcom\
[30-03-2015 22:17:32]   [INFO]   Options loaded successfully.
[30-03-2015 22:17:32]   [INFO]   SDL initialized successfully.
[30-03-2015 22:17:33]   [INFO]   SDL_mixer initialized successfully.
[30-03-2015 22:17:33]   [INFO]   Attempting to set display to 1920x1080x8...
[30-03-2015 22:17:34]   [INFO]   Display set to 1920x1080x8.
[30-03-2015 22:17:34]   [INFO]   Loading ruleset...
[30-03-2015 22:17:36]   [INFO]   Ruleset loaded successfully.
[30-03-2015 22:17:36]   [INFO]   Loading resources...
[30-03-2015 22:17:37]   [INFO]   Loading extra resources from ruleset...
[30-03-2015 22:17:38]   [INFO]   Resources loaded successfully.
[30-03-2015 22:17:38]   [INFO]   Loading language...
[30-03-2015 22:17:38]   [INFO]   Language loaded successfully.
[30-03-2015 22:17:38]   [INFO]   OpenXcom started successfully!
[30-03-2015 22:17:38]   [INFO]   Playing flx, 320x200, 890 frames
[30-03-2015 22:17:38]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[30-03-2015 22:17:40]   [INFO]   SDL_mixer initialized successfully.
[30-03-2015 22:18:28]   [FATAL]   Map failed to fully generate.

Offline Warboy1982

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Re: Crash in Cydonia
« Reply #1 on: March 31, 2015, 12:40:50 am »
one of the mods you're using, without doubt. vanilla generation works fine, as does the psx script. i'd suspect the expanded ubase mod, as cydonia stage 2 uses the same map blocks, and the script is most likely incompatible with it.
« Last Edit: March 31, 2015, 12:44:56 am by Warboy1982 »

Offline SIMON BAILIE

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Re: Crash in Cydonia
« Reply #2 on: March 31, 2015, 01:33:17 am »
Thanks Warboy, knocking off the expanded ubase mod lets stage 2 start but back to my original reason for this tweaking. I left a blaster pack & he on the floor but they're gone @ the start of stage 2. Is there no way round this as even tho with the stats and armor my troops r wearing they're virtually maxed out weight wise not to mention space as to where to put stuff? Or is it the case that u just have to ration ur stuff during the 1st stage? Should I post Luke83 a message regarding this as I like the way his mod alters alien bases?

Offline ivandogovich

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Re: Crash in Cydonia
« Reply #3 on: March 31, 2015, 01:48:38 am »
Its rather traditional in these multi-stage missions to bring only the equipment that you are carrying to the next stage.  That is why bringing extra ammo and cross leveling in between stages is important.  Its the same for Cydonia, and all TftD multi-stage missions.  We just don't drag the ground with us, when we are boogying to the next stage checkpoint. ;)
« Last Edit: March 31, 2015, 02:25:22 am by ivandogovich »

Offline SIMON BAILIE

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Re: Crash in Cydonia
« Reply #4 on: March 31, 2015, 02:24:43 am »
I just guess my troops shud be a little bit less "explosive & trigger" happy then.