Author Topic: Let's Play OpenXcom: UFO Redux  (Read 91208 times)

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #15 on: March 31, 2015, 11:40:55 pm »
Ehhh good luck with the ironman. Don't let the bugs get ya. :-\

Also for the purpose of Youtube play with the resolution settings until you get base screen to stretch across the whole screen. It will be easier for your viewers to see it.

It's Ironman as in no save-scumming, I didn't check the box for that exact "bug" reason.

When I setup everything for recording I set it up for the battlescape screen and completely forgot about the tiny base screen.  You'll just have to squint for the first episode :)

Offline Hobbes

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Re: Let's Play OpenXcom: UFO Redux
« Reply #16 on: March 31, 2015, 11:43:08 pm »
Nice episode, and I specially like that you have a fast play style. :)

Going Ironman is quite a chance since the mod is currently with some unsolved crashes, so good luck with that too!

I see that the sounds, specially the Sectoid death ones, are from the Windows CE version. Have you ever heard the death sounds in the DOS version? They're a lot better, IMHO.
« Last Edit: March 31, 2015, 11:44:48 pm by Hobbes »

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #17 on: March 31, 2015, 11:48:15 pm »
I like the DOS sounds better too, is there a mod to add them back in?

Offline Hobbes

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Re: Let's Play OpenXcom: UFO Redux
« Reply #18 on: March 31, 2015, 11:53:11 pm »

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #19 on: April 01, 2015, 12:54:52 am »
Awesome, thanks!

Offline Jstank

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Re: Let's Play OpenXcom: UFO Redux
« Reply #20 on: April 01, 2015, 01:53:27 am »
When I said 'bug' I didn't mean alien bugs, I meant real actual game disrupting bugs.

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #21 on: April 01, 2015, 01:58:59 am »
Lol, I know.  I'm playing as "ironman" meaning I won't be reloading saves because things don't go the way I want.  I didn't actually check the Ironman box because of a chance of bugs/crashes, so I can still save quite a bit along the way.

Offline Jstank

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Re: Let's Play OpenXcom: UFO Redux
« Reply #22 on: April 01, 2015, 02:01:35 am »
And silly me just figured that out  ::)

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #23 on: April 02, 2015, 08:39:52 pm »
Episode 2!  For some reason I decided to be brave and take on cyberdiscs with rifles...


https://www.youtube.com/watch?v=4_03aW5dsUY

Offline Hobbes

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Re: Let's Play OpenXcom: UFO Redux
« Reply #24 on: April 02, 2015, 09:20:54 pm »
Spoiler:
Ouch, near squad wipe is always brutal, at least you managed not to lose the Skyranger.

A couple of tips regarding the grenade launcher: when firing the projectile goes in an arc like a grenade and can fly over fences, other soldiers, etc (and firing indoors can make the grenade hit the ceiling and blow in your face). And I think it has unlimited range, as long as the arc to the hit area is clear. It works better in UFO maps to hit aliens behind hills almost anywhere on the map than in a city setting though.
« Last Edit: April 02, 2015, 09:32:24 pm by Hobbes »

Offline ivandogovich

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Re: Let's Play OpenXcom: UFO Redux
« Reply #25 on: April 02, 2015, 10:05:50 pm »
Fun episode and a great start to the series!!  ;D

Cheers , Ivan :D

Offline Jstank

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Re: Let's Play OpenXcom: UFO Redux
« Reply #26 on: April 03, 2015, 12:30:59 am »
Rocket launchers V Cyberdiscs for sure. Man that was a great terror mission.
Spoiler:
Especially how Tengu risked his life to pull meridian off the battlefield and meridian died in his arms. That is going to be one great commander some day.

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #27 on: April 03, 2015, 06:00:24 am »
A couple of tips regarding the grenade launcher: when firing the projectile goes in an arc like a grenade and can fly over fences, other soldiers, etc (and firing indoors can make the grenade hit the ceiling and blow in your face). And I think it has unlimited range, as long as the arc to the hit area is clear. It works better in UFO maps to hit aliens behind hills almost anywhere on the map than in a city setting though.

Ah, that's nice to know... I'll have to get some good use out of them (after I buy a new one that is)

Spoiler:
Especially how Tengu risked his life to pull meridian off the battlefield and meridian died in his arms. That is going to be one great commander some day.

And I could have saved him too, if I had just clicked right.   I need to remember to watch my pathing lines before I double click.

Offline Jstank

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Re: Let's Play OpenXcom: UFO Redux
« Reply #28 on: April 03, 2015, 07:02:44 am »
go into your options menu and make sure advanced movement is turned on. Then hold control while you click. you will run, expending more energy but less time units. If you would have ran you would have been successful.

Offline DoxaLogos (JG)

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Re: Let's Play OpenXcom: UFO Redux
« Reply #29 on: April 03, 2015, 07:22:03 am »
Oh man... what a bloody bloody mission.  Friendly fire wasn't much help on top of it  :o

Fun watch, even though painful!  Look forward to the next one.