I had a look but to me I probably try completely invisible option. I think 1, 2 of those units in very special maps (Alien Base, for instance) could really add a little more tension and I love the idea of getting the motion scanner more use.
Could one still try to hit your Phaser if you target it indirectly, like firing at a wall lined with with it and your soldier?
Completely invisible is really really hard but very exciting. Phasers cannot be hit by anything other than incendiary/stun/explosive . Before I had LOF 0 which means untargetable even by misfire but now I made them half visible and I adjusted their armor as well to match those stats. Invisible mode they can't be hit even using CTL+fire. Is impossible. Without a hit box they can't be hit. Is like they are not even there. In fact the engine thinks they are not there and try to pathfind trough them. Thats another way you can kinda tell where they are if you all the sudden are blocked by something. Stalkers are very aggressive and will always engage close and you can figure it out that way too.
I might make Hobbes flavour fully invisible and Ivan flavour half visible. Hobbes one is closest thing to hardcore.
I made their fire accuracy about 5 lower than sectoids so you can kinda trace where they are based on where they are shooting from. You keep a tank or something in the middle taking fire and guess where they are. That's one strategy. I don't know. Scanners is another. Also both units are not very fast. Phaser is like 48 i think TU, and 56 or something for stalker. So once you kinda guess they will still be around.
Both units have incredibly low health. Problem is finding them. Phasers go from 15 to 45 health based on rank and Stalkers have 55 health. So hit them once with anything you're good.
I might release a quick test version for you guys soon . Maybe one invisible and one half visible. See what you think
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Yeah, don't like the trail on the terror unit. Overall still looking good.
So remove burning marks ? I wasn't too too crazy about them either. Just testing out.
I wanna make aggro sounds thought for both units so you know which one you are dealing with.