Author Topic: Jstank's Final Mod Pack Lets Play | 28  (Read 39193 times)

Offline Jstank

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Re: Jstank's Final Mod Pack Lets Play
« Reply #30 on: March 28, 2015, 01:52:41 am »
I love the RP man keep it coming. I got you as pilot 00 then I reread your post so in later episodes i renamed you immolator. Hope thats ok :/

Offline pilot00

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Re: Jstank's Final Mod Pack Lets Play
« Reply #31 on: March 28, 2015, 01:59:24 am »
Np, whatever fits. Ill send you some logs tomorrow.

Offline DoxaLogos (JG)

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Re: Jstank's Final Mod Pack Lets Play
« Reply #32 on: March 29, 2015, 06:28:21 am »
Sweet! First kill in an LP.

Offline Jstank

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Re: Jstank's Final Mod Pack Lets Play
« Reply #33 on: March 29, 2015, 07:56:25 am »
Hopefully the first kill jitters has subsided soldier, there will be many, many more to come.

Offline pilot00

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Re: Jstank's Final Mod Pack Lets Play
« Reply #34 on: March 30, 2015, 12:17:22 am »
So far so good, the casualty rate is compared to expectations (zerg rush) low, our soldiers are pretty good and the only sad part is that we keep losing a large amount of dogs. Lets hope the animals rights orgs dont get involved with x-com :p

I also have a question:

1)How do you make the arrows appear in the battlescape when you issue a move order? I am pretty sure I search around but I cant find it.

EDIT: Meh seems I had it ticked on but needed a restart.
 
« Last Edit: March 30, 2015, 01:58:40 am by pilot00 »

Offline Jstank

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Re: Jstank's Final Mod Pack Lets Play
« Reply #35 on: March 30, 2015, 04:21:20 am »
There is a menu under the Battlescape options menu

Offline DoxaLogos (JG)

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Re: Jstank's Final Mod Pack Lets Play
« Reply #36 on: March 30, 2015, 08:39:22 pm »
I'm grateful there are faithful dogs to forge ahead of us in these missions.  Their little canine lives have preserved ours:) Truly man's best friend.  Their sacrifice is not in vain!

Offline Jstank

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Re: Jstank's Final Mod Pack Lets Play
« Reply #37 on: March 30, 2015, 08:45:28 pm »
All dogs (and their clones) go the heaven!

Offline kikimoristan

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Re: Jstank's Final Mod Pack Lets Play
« Reply #38 on: March 30, 2015, 10:36:52 pm »
guys think about it . is a war between advanced aliens and humans.  is not just dogs dying. everyone is. i died like 3 times. hellrazer lik 3 times. ivan dogovich 3 times.  everyone is doing their best to remove the alien threat. if you don't you lose earth. so all the people you need to win so those who died haven't died in vain .

anyway good luck next one

(also hobbes or whoever is responsible needs to get on top of that terrain pack too many bugs :) )
« Last Edit: March 30, 2015, 11:58:57 pm by tollworkout »

Offline DoxaLogos (JG)

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Re: Jstank's Final Mod Pack Lets Play
« Reply #39 on: March 30, 2015, 10:59:30 pm »
@TollW - no arguments from here :)
« Last Edit: March 30, 2015, 11:02:37 pm by jgatkinsn »

Offline Jstank

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Re: Jstank's Final Mod Pack Lets Play
« Reply #40 on: March 30, 2015, 11:22:00 pm »
I don't think its solarius's fault, the situation came around that it was time for Warboy to change stuff around for tftd and it ended up breaking some mods. It will get worked out eventually.

Offline kikimoristan

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Re: Jstank's Final Mod Pack Lets Play
« Reply #41 on: March 30, 2015, 11:57:44 pm »
i apologize  in advance if i blamed hobbes or anyone. seems was openxcom issue. you should all know it was a friendly remark :)

and nobody is at fault here. ppl doing their best . is just how things are. all i was saying is get on top of it fix it or disable that feature until is fixed etc cause it affects your game score you had to quit 3 terror missions. that's what i meant.
« Last Edit: March 31, 2015, 12:01:08 am by tollworkout »

Offline Jstank

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Re: Jstank's Final Mod Pack Lets Play
« Reply #42 on: March 31, 2015, 01:49:13 am »
No troubles man. No drama here  :P


Offline pilot00

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Re: Jstank's Final Mod Pack Lets Play
« Reply #43 on: March 31, 2015, 12:49:36 pm »
guys think about it . is a war between advanced aliens and humans.  is not just dogs dying. everyone is. i died like 3 times. hellrazer lik 3 times. ivan dogovich 3 times.  everyone is doing their best to remove the alien threat. if you don't you lose earth. so all the people you need to win so those who died haven't died in vain .

anyway good luck next one

(also hobbes or whoever is responsible needs to get on top of that terrain pack too many bugs :) )

I am still poky poky at command to issue us smoke granades and Ill start poky poky them to issue us one of those automated tank launchers to scout ahead and provide heavy support. It will minimize the loss of life on the doggy side (plus save us the 10k each one costs) and have mobile artilery in the field.

Command must already hate me at that point :D

Offline Jstank

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Re: Jstank's Final Mod Pack Lets Play
« Reply #44 on: March 31, 2015, 05:22:03 pm »
A good Commander is always looking out for their troops.

We need heavy equipment on the field to deal with an ever increasing enemy and to stand guard for an assault. Ill be sure to order some tanks so that the weight of this war doesn't solely rest on our canines paws.