On modsite
https://www.openxcom.com/mod/chemical-throwerNew update 1.3 check it out Tech tree is
Chemical Weapns ----> Chemical Thrower ---> ammo for CT
Chemical Weapons + Alloys ---> Toxi-Suit
CHEMICAL THROWER
This weapon is unlike all other vanilla weapons. It shoots (or more likely spits out ) chemicals at close range. Is kinda like a next level flamer . Not only that but can shot out damage types other weapons don't like smoke or acid. Is kinda a combination of heavy cannon, grenade, melee weapon (high close range aim/damage), smoke grenade and electoflare.
Can be used for support using incendiary for illumination at night or smoke
Can be used for high damage acid or medium damage incendiary
Can be used to stun a group of units
Projectile travels in an arc so you can use it to shoot over some obstacles and use the area damage effect to deal damage to units aound corners or in places without direct LOS
In other words is most multipurpose weapon there is.
Overview of stats:
- has very low TU for both aimed and snap.
- aim decreases by 10/square but has incredibly high aim to compensate
- has a max range of 15 squares (to shoot that far you need 75+ aim soldier)
- can take 4 different ammo types
- all ammo types are odd typs : smoke, acid, stun, incendiary
- all (except ACID) ammo types deal area damage of radius 3 (6 squares diameter) so affects an area of 15 squares. this weapon always deals some damage due to area damage but aiming and firing requires close range for maximum effectivenes . essentially it fakes a flamer-type spread.
- weapon itself is pretty cheap and so is the ammo and is not TOO heavy. all ammo types +weapon on 1 soldier is about 30-40 weight.
NEW TOXI-SUIT
A special armor that is immune to fire, stun and smoke and resistant to high explosive and acid. Now you can safely make you chem trooper. Is same cost/reseach req as Personal Armor but also requires Chemical Weapons special research.
Versions:
1.3 reduces research time by 20% and reduces manufacturing costs and sell costs for toxi suit (only 3 alloys now)
1.2 rebalances Toxi-Suit and Chemical Thrower:
- Toxi-Suit now gives 36 under armor and 26 all around armor
- Chemical Thrower Radioactiv Mix (acid) ammo is nerfed to 122 based on discussions on the forum si is not to op. Can still one shot most enemies but has a harder time against hardened (ie mehcanical) units like cyberdisks, tanks etc.
1.1 adds Toxi-Suit & changes research tree.
1.0 first version
Enjoy