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Author Topic: [RESOURCE][GRAPHICS] things  (Read 19510 times)

Offline robin

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[RESOURCE][GRAPHICS] things
« on: February 14, 2015, 12:15:26 pm »
Stuff that I don't use for one reason or another, but which would be sad if just deleted.

List:
- bigobs_CORPSE_XCOM_DISRUPTOR.gif
- floorob_CORPSE_XCOM_DISRUPTOR.gif
- inv_XCOM_DISRUPTOR.gif
- XCOM_DISRUPTOR.png
- seat_scrapped.gif
- smoke_cloud.gif  --  here
- gym tiles -- here
- another seat and bunch of metal walls -- here
« Last Edit: May 02, 2015, 03:28:40 pm by robin »

Offline Mr. Quiet

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Re: [RESOURCE][GRAPHICS] Disruptor Armor
« Reply #1 on: February 16, 2015, 12:43:26 am »
Turn this into a mod please robin! Add this as an alternative to the Power Suit, or after the Flying Suit, which gives more defense while sacrificing something, jetpacks? :)

Offline Arthanor

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Re: [RESOURCE][GRAPHICS] Disruptor Armor
« Reply #2 on: February 16, 2015, 01:16:34 am »
May I grab this and maybe recolor it to put in the XAE? This is an amazing looking armor that definitely deserves to be used!

Offline robin

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Re: [RESOURCE][GRAPHICS] Disruptor Armor
« Reply #3 on: February 16, 2015, 10:55:32 am »
I've posted it specifically for modders, you can use it any way you like. Just try to remember to credit me for the art :P


Offline Arthanor

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Re: [RESOURCE][GRAPHICS] Disruptor Armor
« Reply #4 on: February 16, 2015, 02:48:13 pm »
Will do for sure! That's an awesome looking armor. Thanks for sharing!

Offline hellrazor

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Re: [RESOURCE][GRAPHICS] Disruptor Armor
« Reply #5 on: February 16, 2015, 03:46:11 pm »
Nice work, did you try resemble the Disruptor Armor from Xcom Apocalypse?

I really have no clue on making spritesheets any care to enlighten me?

Offline kikimoristan

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Re: [RESOURCE][GRAPHICS] Disruptor Armor
« Reply #6 on: February 17, 2015, 10:53:34 am »
Nice work, did you try resemble the Disruptor Armor from Xcom Apocalypse?

I really have no clue on making spritesheets any care to enlighten me?

export the BMPs then batch export them to gif then combine then into png...is easy once you figure it out. what spritesheet png you need? maybe i have some around. once you got 1 png is easy to edit the armo

but you also need floor ob and bigobs to make it complete

Offline Solarius Scorch

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Re: [RESOURCE][GRAPHICS] Disruptor Armor
« Reply #7 on: February 17, 2015, 06:15:17 pm »
I'm definitely grabbing this one too. :)

Offline ivandogovich

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Re: [RESOURCE][GRAPHICS] Disruptor Armor
« Reply #8 on: February 17, 2015, 06:22:55 pm »
Soo... if this armor was just "meh".... how awesome can the new armor be??  ;)
>drool<

Offline Hobbes

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Re: [RESOURCE][GRAPHICS] Disruptor Armor
« Reply #9 on: February 17, 2015, 08:10:32 pm »
Nice work, did you try resemble the Disruptor Armor from Xcom Apocalypse?

There are similarities but a lot of differences too (most likely due to the palette). If Robin used a different name few would relate it to Apoc's Disruptor Armor, I think:


Offline robin

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Re: [RESOURCE][GRAPHICS] Disruptor Armor
« Reply #10 on: February 17, 2015, 09:04:03 pm »
Yeah the paperdoll is different; my version is based on the ufopaedia rendering:



Offline Hobbes

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Re: [RESOURCE][GRAPHICS] Disruptor Armor
« Reply #11 on: February 18, 2015, 08:17:26 pm »
Yeah the paperdoll is different; my version is based on the ufopaedia rendering:

Oh, I actually had forgotten about that image and how different it is from the actual look used ingame. I guess it's another example of the dysfunctional artistic team at Apocalypse.

Good job!
« Last Edit: February 18, 2015, 08:19:16 pm by Hobbes »

Offline robin

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Re: [RESOURCE][GRAPHICS] things
« Reply #12 on: March 16, 2015, 01:33:55 am »
Added a seat (tile), discarded because it didn't fit the art deco style I'm trying to follow.
(Cpt.Obvious: the yellow part is to be deleted, it's just there for centering in the tile frame.)

Offline shadics

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Re: [RESOURCE][GRAPHICS] things
« Reply #13 on: March 18, 2015, 12:02:33 am »
OH MAN YES. This armor looks so cool! Thanks for sharing your work with all of us!

Offline robin

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Re: [RESOURCE][GRAPHICS] things
« Reply #14 on: March 24, 2015, 09:36:29 pm »
New smoke (attached below);

The following in the ruleset to use:
Code: [Select]
extraSprites:
  - type: SMOKE.PCK
    height: 40
    width: 384
    subX: 32
    subY: 40
    files:
      8: Resources/your_mod_name/SMOKE/smoke_cloud.gif
« Last Edit: March 28, 2015, 09:34:05 am by robin »