aliens

Author Topic: Bug or business as usual? No UFOs nearby when starting new game  (Read 4337 times)

Offline Align

  • Colonel
  • ****
  • Posts: 196
    • View Profile
Bug or business as usual? No UFOs nearby when starting new game
« on: February 14, 2015, 11:01:02 am »
I'm pretty sure the game mercifully spawns UFO missions near where you set your first base, but I started a few new games recently to test starting craft equipment without ever seeing any more than 1 in the first two months->terrible score->game over. Any chance radars are affected by the new timer system?:
Quote
openxcom_git_master_2015_02_12_0912.zip - built 2015-02-12 08:16

Warboy1982, Thu Feb 12 09:11:00 2015
one timer to rule them all

fix timer desynch by removing all the timers from dogfight state,
and unifying them in the geoscape.

the geoscape's dogfight timer handles updating all the dogfights at once,
and all dogfight functionality is handled sequentially from there,
rather than tying them all to seperate timers on different intervals.

this commit also changes some underlying functionality in dogfights to bring
them in-line with vanilla, most notably: escape timers run from the moment
the interception begins, rather than starting when a combat stance is selected.

relevent ruleset values have been updated to reflect this change.
mod authors: double your ufo break-off times and reload rates for both ufos
and craft weapons.

Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: Bug or business as usual? No UFOs nearby when starting new game
« Reply #1 on: February 14, 2015, 11:21:47 am »
Timer update is for interception stage only. For breakoff. It doesn't affect mission timings.

Offline Align

  • Colonel
  • ****
  • Posts: 196
    • View Profile
Re: Bug or business as usual? No UFOs nearby when starting new game
« Reply #2 on: February 14, 2015, 12:41:07 pm »
Well, is it normal behaviour, then?

Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: Bug or business as usual? No UFOs nearby when starting new game
« Reply #3 on: February 14, 2015, 12:52:17 pm »
Well, is it normal behaviour, then?
Is it normal that crafts won't be detected? Sure. There are always chances, if you won't cover area properly. You can hope that mice will encounter the cat itself, but in reality you should hunt for it and patrol all over, like Meridian did in his Hawaii challenge.
« Last Edit: February 14, 2015, 01:13:20 pm by volutar »

Offline Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3350
    • View Profile
Re: Bug or business as usual? No UFOs nearby when starting new game
« Reply #4 on: February 15, 2015, 03:44:19 am »
I get this too, after merge of my extended version with recent build I tried debug if I made every thing right with intercept ufo. But I couldn't do that because no ufo spawn near my base. I though that is bug on my side (some mis merge logic) but if other people get this Its probably problem with master branch.
I'm not sure yet this because I didn't debug it yet.

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Bug or business as usual? No UFOs nearby when starting new game
« Reply #5 on: February 15, 2015, 10:10:43 am »
bug.
fixed.
sorry.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9101
    • View Profile
Re: Bug or business as usual? No UFOs nearby when starting new game
« Reply #6 on: February 15, 2015, 01:30:59 pm »
Congratulations on 6000th commit ;-)