aliens

Author Topic: STUN/RECOVER  (Read 11547 times)

Offline jackstraw2323

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Re: STUN/RECOVER
« Reply #15 on: February 25, 2015, 03:55:35 am »
Okay, I think I figured out my issue. Units with specab: 1 are unrecoverable alive. They die, there is no explosion but are not stunned. If I remember that's the default cyberdisc behaviour so that makes a certain amount of sense. Now I can write my rules around that. I was confused because I had that attribute set on another unit without the explosion defined on the corpse so they never went boom, but I never got captures either...

Offline pilot00

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Re: STUN/RECOVER
« Reply #16 on: March 14, 2015, 05:33:12 pm »
it was a minor issue with zombie respawns, fixed now.

Are you sure about it? Because I run yesterday 2 times into an occassion that I stunned floaters in ufo missions and they died from the stun rod (I hadnt hit them prior).


Offline kikimoristan

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Re: STUN/RECOVER
« Reply #17 on: March 15, 2015, 12:33:28 am »
i think i saw on latest nightly more zombie fixes openxcom_git_master_2015_03_13_0748.zip - built 2015-03-13 06:53

Offline Phoenix7786

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Re: STUN/RECOVER
« Reply #18 on: April 18, 2015, 10:17:51 pm »
I just downloaded the openXcom latest build a few days ago. Has the stun bug been fixed or do I need to finangle with one of these Nightly patches?

Offline ivandogovich

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Re: STUN/RECOVER
« Reply #19 on: April 18, 2015, 10:21:26 pm »
Stun is working pretty well now, so I don't think its still an issue. :)

Offline Warboy1982

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Re: STUN/RECOVER
« Reply #20 on: April 19, 2015, 12:28:40 am »
get the nightly. it's a simple process to install.