Author Topic: Cover bypass, melee Weapons/Crash/Vault  (Read 4405 times)

Offline Ranakastrasz

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Cover bypass, melee Weapons/Crash/Vault
« on: February 10, 2015, 10:05:07 pm »
Suggest ability to use melee weapons on terrain objects, like bushes or walls. Requires a melee weapon mod, but would be helpful in not using ammunition at point blank range to take out a crappy bush.

Suggest ability to treat bushes or similar as possible to walk-through, like doors, except that it destroys them. Possibly use a threshold given by current armor, which would determine the strength of what you can walk through. Powered armor could probably just walk through wooden walls, albiet slowing down in the process.
Also suggest ability to climb or otherwise over low obsticals, like Fences..

Offline kikimoristan

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Re: Cover bypass, melee Weapons/Crash/Vault
« Reply #1 on: February 11, 2015, 03:39:59 am »
Suggest ability to use melee weapons on terrain objects, like bushes or walls. Requires a melee weapon mod, but would be helpful in not using ammunition at point blank range to take out a crappy bush.

Suggest ability to treat bushes or similar as possible to walk-through, like doors, except that it destroys them. Possibly use a threshold given by current armor, which would determine the strength of what you can walk through. Powered armor could probably just walk through wooden walls, albiet slowing down in the process.
Also suggest ability to climb or otherwise over low obsticals, like Fences..

if funny i just posted the opposite.

the climbing would be really nice but I guess there needs to be animation done for everything petty much. climbing up and down using ladders attached to walls could probably be faked using that alien teleport up down system. so you could climb rooftops etc.

oh and cover would be really nice but i guess animations are needed and lots of rework to shoot around an object. right now you need direct line of sight.
« Last Edit: February 11, 2015, 03:49:32 am by tollworkout »

Offline Ranakastrasz

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Re: Cover bypass, melee Weapons/Crash/Vault
« Reply #2 on: February 11, 2015, 02:40:28 pm »
The idea here is not to be able to shoot around objects, but be able to destroy cover without using standard weapons. Bushes are not that durable, and someone with armor, especially powered armor, should just be able to walk through it.

Yes, an animation for jumping over short objects might be required.

Offline kikimoristan

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Re: Cover bypass, melee Weapons/Crash/Vault
« Reply #3 on: February 13, 2015, 07:10:54 pm »
actually i thought today you might be able to use the kneel animation to fake a jump over fence animation.

Offline Solarius Scorch

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Re: Cover bypass, melee Weapons/Crash/Vault
« Reply #4 on: February 17, 2015, 08:20:51 am »
actually i thought today you might be able to use the kneel animation to fake a jump over fence animation.

OMG that'd look horrible. X-Com: Apocalypse all over again, but probably even worse. :P

Besides, aliens don't have crouching animations.

Offline kikimoristan

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Re: Cover bypass, melee Weapons/Crash/Vault
« Reply #5 on: February 17, 2015, 09:17:49 am »
Aliens wouldn't do it only xcom :) 

Offline Solarius Scorch

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Re: Cover bypass, melee Weapons/Crash/Vault
« Reply #6 on: February 17, 2015, 06:11:46 pm »
Aliens wouldn't do it only xcom :)

Why?

Not macho enough for Mutons? :P

Offline kikimoristan

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Re: Cover bypass, melee Weapons/Crash/Vault
« Reply #7 on: February 18, 2015, 01:21:05 pm »
haha. Dunno. Even in new xcom the aliens don't really go trough windows or don't jump down like xcom do. They climb on pipes or go trough doors. xcom operatives tend to be more flexible.