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Author Topic: [WIP][MOD][OXCE] From the Apocalypse 0.29.0  (Read 288697 times)

Offline ohartenstein23

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Re: [WIP][MOD] From the Apocalypse 0.1g
« Reply #180 on: December 14, 2016, 12:45:46 am »
This section of an article covers installing pretty much all mods for OXC.  The video at the end of it is a helpful tutorial too.

Offline robin

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #181 on: December 18, 2016, 04:57:59 pm »
0.3a uploaded.

It is mostly aesthetic stuff, so from the player perspective it is not a huge update.
But from my perspective it is a gigantic update, because of the enormous amount of work needed to make all those new tiles (and maps). I'm happy.

It is likely full of bugs.

Edit: Many thanks to Meridian for helping me fix some last-minute craziness.
« Last Edit: December 18, 2016, 05:02:49 pm by robin »

Offline scyt4l3

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #182 on: December 26, 2016, 02:25:56 pm »
thank you for doing this

Offline robin

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #183 on: December 26, 2016, 05:43:07 pm »
thank you for doing this
you're welcome.

Offline davide

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #184 on: December 30, 2016, 11:34:36 am »
I found this good "Let's Play Apocalypse"

https://lparchive.org/X-COM-Apocalypse/

I hope that could be inspired you

Offline Solarius Scorch

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #185 on: December 30, 2016, 05:11:12 pm »
I found this good "Let's Play Apocalypse"

https://lparchive.org/X-COM-Apocalypse/

I hope that could be inspired you

Yes, it's a great LP series, I recommend starting from X-Com 1 as there is continuity between them...

But I've been hoping you have a "From the Apocalypse" LP, that's something I'd certainly watch.

Offline robin

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #186 on: December 30, 2016, 08:47:16 pm »
I found this good "Let's Play Apocalypse"

https://lparchive.org/X-COM-Apocalypse/

I hope that could be inspired you
i know about that LP. there is also a UFO LP from the same dude, as Solarius said.

Offline robin

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #187 on: January 03, 2017, 11:11:55 pm »
i should be migrating to oxc extended but instead i'm spawning an alien.
the alien queen is pleased.

Offline robin

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #188 on: February 03, 2017, 12:42:39 am »
also adding a human-made flying hwp.

Offline chaosshade

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #189 on: February 03, 2017, 01:07:12 am »
I know this is a very... silly request, but is there a chance you might give the Megaspawn a top hat and monocle as an optional file?
« Last Edit: February 06, 2017, 08:58:17 am by chaosshade »

Offline mrbiasha

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #190 on: March 29, 2017, 07:54:50 pm »
Solarius Scorch advised me to play this mod and I must say I was not disappointed! For early WIP mod it's quite playable and I was very pleased to see an Apocalypse-themed modification for UFO. I will surely try to explore it more.

Offline robin

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #191 on: March 29, 2017, 10:33:10 pm »
Solarius Scorch advised me to play this mod and I must say I was not disappointed! For early WIP mod it's quite playable and I was very pleased to see an Apocalypse-themed modification for UFO. I will surely try to explore it more.
thanks!
it sure is quite incomplete, i should actually release a new version soon (not much new content though).

Offline mrbiasha

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #192 on: April 01, 2017, 12:15:40 am »
While playing I experienced some problems so far:
1.When I started game I had two laser rifles on my craft which counted as alien artifacts and could not be used or removed from craft
2.Also I experienced strange equip glitch while loading medkits into craft. Suddenly the number became -100 on craft and I was able to unload 100 medkits into the base.
3.In workshop there is a "Stun Rod" which causes game to crash when I try to start it.
4.I finished Oculant autopsy project in R&D and got a game crash with missing string error
5.Stun net causes explosive damage
« Last Edit: April 01, 2017, 12:19:42 am by mrbiasha »

Offline robin

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #193 on: April 01, 2017, 12:28:55 am »
While playing I experienced some problems so far:
1.When I started game I had two laser rifles on my craft which counted as alien artifacts and could not be used or removed from craft
2.Also I experienced strange equip glitch while loading medkits into craft. Suddenly the number became -100 on craft and I was able to unload 100 medkits into the base.
3.In workshop there is a "Stun Rod" which causes game to crash when I try to start it.
4.I finished Oculant autopsy project in R&D and got a game crash with missing string error
5.Stun net causes explosive damage
What OXC version are you using?
4.fixed
« Last Edit: April 01, 2017, 12:38:06 am by robin »

Offline mrbiasha

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Re: [WIP][MOD] From the Apocalypse 0.3a
« Reply #194 on: April 01, 2017, 12:46:17 am »
What OXC version are you using?

OpenXcomExPlus 3.7 executable I suppose
« Last Edit: April 01, 2017, 12:51:27 am by mrbiasha »