Author Topic: [WIP][MOD][OXCE] From the Apocalypse 0.25.6  (Read 235406 times)

Offline new_civilian

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #135 on: April 03, 2016, 03:48:40 pm »

You could turn them into alien allies....when you upset some org.


Idk if you'll implement some orgs structure though.

Exactly, I was thinking of another enemy as well, not an ally  ;D

^That small scout looks nice!
« Last Edit: April 03, 2016, 03:51:53 pm by new_civilian »

Offline Cooper

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #136 on: April 04, 2016, 02:22:58 pm »
the door looks a little silly.
That's probably the coolest graphics I've seen for this game ever  :o

Offline ivandogovich

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #137 on: April 04, 2016, 05:38:29 pm »
That's probably the coolest graphics I've seen for this game ever  :o

I'm just stunned, Robin.  Freaking Excellent!

Offline Bloax

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #138 on: April 04, 2016, 09:25:59 pm »

well it could be clearer

Offline Arthanor

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #139 on: April 05, 2016, 12:29:51 am »

well it could be clearer
Yeah, I wasn't sure what the door was. The "scar tissue" looking addon makes it more obviously standing out.

It looks great as a "huge single cell biological craft", although I'm not 100% sure about the orange things on the right side. The left edge of them looks odd, like some of the "skin" is covering to much of it and going over the.. whatever the glowy orange thing is.

Offline Solarius Scorch

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #140 on: April 12, 2016, 01:57:42 pm »
Robin, sorry if it's already been reported but it appear to me that these Swarmid and Swarmid autopsy articles are mismatched:

Code: [Select]
      STR_SWARMIDS_UFOPAEDIA: The body of this insect creature is comprised of a slightly armored torso, and a flexible tail. The torso hosts a slot containing multiple articulated eyes and is surmounted by three pairs of wings. The tail is whole muscle similar to the human tongue, it culminates with a fearsome sting, it is evident that the creature attacks stinging the preys with it.
      STR_SWARMIDS_AUTOPSY_UFOPAEDIA: Swarmids are clearly a biological weapon of artificial origin. They aggressively search for preys, spotting them using their well developed multi-ocular structure. The eyes can work independently so the creature can see unless all of them are damaged. Their stinger is very robust; it has difficulties penetrating heavy armor directly, but they instinctively seek the weak spots, leaving pheromones to signal them to the rest of the swarm. Conventional projectile-based weapon are useless, only explosions and especially fire can damage them consistently.

EDIT:
I'm so stealing them :q Failed to make the big ones spawn the small ones, but everything else is peachy.
« Last Edit: April 12, 2016, 04:06:35 pm by Solarius Scorch »

Offline robin

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #141 on: April 12, 2016, 05:23:17 pm »
Robin, sorry if *cut*
yes they seem swapped.

i tired to make the big one spawn the small one mysefl, to simulate the fact that you kill it "gradually" (after all it's strange to always kill a swarm of bugs with one blow); but spawning units from big units crashes the game (i was also trying to spawn from the big worm at the time, and the result was the same).

Offline Solarius Scorch

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #142 on: April 12, 2016, 06:24:53 pm »
yes they seem swapped.

i tired to make the big one spawn the small one mysefl, to simulate the fact that you kill it "gradually" (after all it's strange to always kill a swarm of bugs with one blow); but spawning units from big units crashes the game (i was also trying to spawn from the big worm at the time, and the result was the same).

I've tried too, but it caused funky battlescape bugs with illusory, invisible, unkillable, but also very much unwalkable swarms, which I'm sure you've encountered too.

I wonder if we could request this feature... Would be very useful for the Multiworm and the like.

Offline robin

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #143 on: April 16, 2016, 09:19:14 pm »
Houston we have a problem: no more available MCDs.
actually there's still a handful of empty ones, so i'm at 248-ish (instead of 254), but I sort of know already what to put in those.
and i can still make my shit a more modular, so i should be fine in the end.

more sorting, splitting (and recoloring), before i can start making alien maps.
(also i'm not completely happy with floor and main interior wall --always the hardest tiles to do. fuck them!--).

Offline Solarius Scorch

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #144 on: April 16, 2016, 10:13:48 pm »
My first thought after seeing this, "nobody has ever made a game this beautiful".

Offline hellrazor

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #145 on: April 17, 2016, 12:00:45 am »
My first thought after seeing this, "nobody has ever made a game this beautiful".

Indeed! That looks totally awesome.
Is that a Harvester Map?

Offline Hobbes

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #146 on: April 18, 2016, 09:46:00 pm »
Houston we have a problem: no more available MCDs.
actually there's still a handful of empty ones, so i'm at 248-ish (instead of 254), but I sort of know already what to put in those.
and i can still make my shit a more modular, so i should be fine in the end.

You can stretch the limit by some 20-30 MCD entries if the last MCD file used on the maps is the largest one in number of MCD entries.

Offline luke83

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #147 on: April 25, 2016, 05:53:19 am »
WOW very nice work :)

Offline Solarius Scorch

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #148 on: May 04, 2016, 12:19:42 am »
Robin, I had a crash. Got the vulnerable facility alert, went there. I met a Corporate Security guy, stunned him, dragged him to the lift and pressed "abort". Bam, crash to desktop.

Offline robin

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Re: [WIP][MOD] From the Apocalypse 0.1e
« Reply #149 on: May 04, 2016, 10:20:43 am »
Robin, I had a crash. Got the vulnerable facility alert, went there. I met a Corporate Security guy, stunned him, dragged him to the lift and pressed "abort". Bam, crash to desktop.
Thanks, will look into it this weekend.