Author Topic: [WIP][MOD][OXCE] From the Apocalypse 0.29.0  (Read 278027 times)

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #465 on: September 24, 2021, 07:51:11 pm »
I have tried to play openapoc 4 times now and every single time something bugs out.

Is there a step by step installation process? I mean i dl apoc, throw in the game files and the game should work but this simply does not happen.  :'(
I agree with BlackStaff, you seem to have confused openapoc with my mod, they are every different things.
This is not the forum of the openapoc project.

Offline The Reaver of Darkness

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #466 on: October 04, 2021, 07:07:07 pm »
I harvested this image from X-Com Apocalypse so that I could make the Elerium-115 report type 7 like it should be. Thought you might want it as well.

P.S.: I noticed that the Elerium-115 report is not unlocked at the start. Is that intentional?
« Last Edit: October 04, 2021, 07:09:26 pm by The Reaver of Darkness »

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #467 on: October 04, 2021, 11:05:01 pm »
Thanks!
The research tree is a bit of a mess (like many other things honestly).
The report should be unlocked I guess, I need to check it.

Offline Finnik

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #468 on: October 05, 2021, 12:35:23 am »
Nice art! Can I also use it for From the Ashes project?

Offline The Reaver of Darkness

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #469 on: October 05, 2021, 06:14:40 pm »
Here's the code, for ease of copying it in:

Code: [Select]
ufopaedia:
  - delete: STR_ELERIUM_115
  - id: STR_ELERIUM_115
    listOrder: 11005
    type_id: 7
    section: STR_UFOS
    requires:
      - STR_ELERIUM_115
    image_id: ELERIUM_115
    text: STR_ELERIUM_115_UFOPEDIA
    text_width: 150
extraSprites:
  - type: ELERIUM_115
    singleImage: true
    width: 320
    height: 200
    files:
      0: Resources/Elerium_UFOpaedia.png

You have to delete the original ufopedia entry like that, or else it'll be stuck as type 4. I learned that the hard way.

Offline Blade.Runner

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #470 on: October 10, 2021, 12:00:19 pm »
Map generation is really working wrong)))
Or it is the bug with ALIEN GATE corridors?))

But this mod is very interesting to me, I hope, you finished this work, or just repair bugs like this. Game is cool symbiont of Ufo Defence and Apocalypse, it be interesting for many fans of X-COM.

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #471 on: October 10, 2021, 12:13:00 pm »
very strange: the Alien Gate mission (where the no-corridor* bug is indeed present) does not use warehouse/industrial terrain.
please give me more info. do you have a savegame?

* below x-com craft

edit:
alright found it! but it shouldn't be the alien gate mission, its is normal missions in industrial facilities.
« Last Edit: October 10, 2021, 12:22:15 pm by robin »

Offline Blade.Runner

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #472 on: October 10, 2021, 12:29:31 pm »
Thanks for fast answer.

It's mission us attacking on industrial facility.
After reloading save game on geoscape map is genereted more correctly on low levels of battle map.

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.0
« Reply #473 on: October 10, 2021, 07:16:36 pm »
Alright, very undercooked release.
@Blade.Runner : the bug should be fixed. thanks for the feedback. But at the same time I probably introduced lots of new bugs with this release. Mod is still heavily in development and free time is limited.
@BlackStaff : UFOs speed still unchanged, I want to test it a bit better.

Offline SIMON BAILIE

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.0
« Reply #474 on: October 10, 2021, 08:09:18 pm »
v 0.15.0 works fine in latest nightly but not in latest oxce-see attached.

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.0
« Reply #475 on: October 10, 2021, 08:20:35 pm »
@BlackStaff : UFOs speed still unchanged, I want to test it a bit better.
No problemo !  ;)
Thanks !


v 0.15.0 works fine in latest nightly but not in latest oxce-see attached.
Error for 'CIV_CARGO_F': First Battle corpse item need have corpse item type

Since the OXCE 7.1 version there are some changes to do!
Example : "battleType: 11" in "items" for all armor corps...

So it's better to use an earlier OXCE version.
« Last Edit: October 10, 2021, 08:23:00 pm by BlackStaff »

Offline SIMON BAILIE

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.0
« Reply #476 on: October 10, 2021, 08:34:47 pm »
Yes it loads fine with oxce 7.0 of 13/03/21.

Offline Blade.Runner

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.0
« Reply #477 on: October 10, 2021, 08:58:04 pm »
Alright, very undercooked release.
@Blade.Runner : the bug should be fixed. thanks for the feedback. But at the same time I probably introduced lots of new bugs with this release. Mod is still heavily in development and free time is limited.
Thanks for so fast!))
New release will work with previous saves?

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.0
« Reply #478 on: October 10, 2021, 09:33:12 pm »
No problemo !  ;)
Thanks !

Error for 'CIV_CARGO_F': First Battle corpse item need have corpse item type

Since the OXCE 7.1 version there are some changes to do!
Example : "battleType: 11" in "items" for all armor corps...

So it's better to use an earlier OXCE version.
aaaargh
i didn't think about the new version of OXCE  :-[

Thanks for so fast!))
New release will work with previous saves?
no, I'm changing too many things at this stage.

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.0
« Reply #479 on: October 10, 2021, 11:47:54 pm »
v 0.15.0 works fine in latest nightly but not in latest oxce-see attached.
Should be fixed.
Also fixed a missing ufo trajectory.
Thanks for the feedback and the patience.