aliens

Author Topic: [WIP][MOD][OXCE] From the Apocalypse 0.29.0  (Read 287284 times)

Offline Solarius Scorch

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.8.5
« Reply #375 on: December 15, 2019, 02:54:10 am »
Wow, it looks pretty stunning!

Offline Nord

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.8.5
« Reply #376 on: December 15, 2019, 07:02:49 am »
new version up, 0.8.5
fuck i noticed the Liskoid text is too long, it goes out of the ufopaedia window.
You can use multi-paged articles here.
Also a question: can i borrow your tile sprites (nice-looking alien pods) for my mod?

Offline BlackStaff

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.8.5
« Reply #377 on: December 15, 2019, 10:37:17 pm »
Thanks for new version !

fuck i noticed the Liskoid text is too long, it goes out of the ufopaedia window.
+ Brainsucker Hibernated    ;)

Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.8.5
« Reply #378 on: December 17, 2019, 12:59:31 am »
new version up, 0.8.6
Moar ufopaedia art

Also a question: can i borrow your tile sprites (nice-looking alien pods) for my mod?
I never forbidden borrowing my stuff, if it's for openxcom modding. What I ask is to try to add some tweaks to the borrowed parts, so the mods won't look too similar in the end.
Of course if it's just one single tile, you can use it as it is.

+ Brainsucker Hibernated    ;)
Should be fixed

Offline Nord

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.8.6
« Reply #379 on: December 17, 2019, 04:35:36 am »
Thanks.
And i agree with you. I always tweak what i borrow.

Offline new_civilian

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.8.6
« Reply #380 on: December 20, 2019, 12:23:05 pm »
Those ufopedia pictures..... wow. :o

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.8.7
« Reply #381 on: December 22, 2019, 01:59:49 pm »
new version up, 0.8.7
even more ufopaedia art (still more to go)

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.8.7
« Reply #382 on: December 24, 2019, 04:37:31 am »
new version up, 0.8.7
even more ufopaedia art (still more to go)
Very nice ! Thanks !

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.9.0
« Reply #383 on: December 24, 2019, 11:34:02 am »
new version up, 0.9.0
Always wanted to add a small HWP medic unit. Thanks to the features added by OXCE I could devise it in a much more advanced way than its original concept.
Was burning midnight oil to finish this before the Christmas deluge of food, friends and parents. Will fix the bugs when I'll resurface from all that.

Offline Solarius Scorch

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.9.0
« Reply #384 on: December 24, 2019, 02:11:38 pm »
Wow, 0.9.0! You're on fire, man! Congrats :)

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.9.0
« Reply #385 on: December 24, 2019, 02:19:59 pm »
new version up, 0.9.0
Thanks !

I haven't tested it yet, but I think there's a little bug...  ;)

      STR_BOOTUP: "Boot up"
      STR_BOOTUP: "Robot is online"

I think it's better with:
      STR_BOOTUP: "Boot up"
      STR_BOOTUP_MESSAGE: "Robot is online"


Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.9.0
« Reply #386 on: December 24, 2019, 05:19:38 pm »
I haven't tested it yet, but I think there's a little bug...  ;)
0.9.1 up, fixed.
Thanks.

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.9.1
« Reply #387 on: December 24, 2019, 10:21:39 pm »
I'm not gonna ruin your Christmas parties!
So I'm gonna wait until the 26th to report a big bug with the medical robot (XROBOMEDIKIT_SPAWNER)!  8)

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.9.2
« Reply #388 on: December 29, 2019, 12:00:23 am »
new version up, 0.9.2
I'm going to need an exorcist to fix research and manufacture.

@BlackStaff
tested a little and couldn't find any particular bug. Tell me if something is still wrong.

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.9.2
« Reply #389 on: December 29, 2019, 11:00:08 am »
All right!
For the old version the bug was particular !
In a mission I had:
- an active robot using a "vehicle" seat on board
- an inactive robot carried by a soldier

In any case, the turn ended well, but...
If the soldier activated his robot, everything went well during the mission but at the end of the mission... CTD!
I'll test with the latest version...  ;)