aliens

Author Topic: [WIP][MOD][OXCE] From the Apocalypse 0.29.0  (Read 287533 times)

Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« Reply #345 on: November 11, 2019, 09:40:50 pm »
Thank y'all. The cold weather has taken over and so modding resumes.
Next release will focus on taming the mess, so I can upload it on the official mod portal too, so it can be downloaded from two different locations.

Offline new_civilian

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« Reply #346 on: November 14, 2019, 02:04:10 pm »
Thanks robin! Your terrains are just awesome!

And thanks again Dr. Crowley!

p.s. that's not the apoc-mod in those screens, it's my own personal mod-soup  ::)

Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« Reply #347 on: November 14, 2019, 10:44:02 pm »
Thanks.
Whenever I look at my new UFOs I can't help to think they don't look that good after all.
BUT the alien "base" on the other hand looks really great so I'm still happy 8)

Offline new_civilian

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« Reply #348 on: November 15, 2019, 12:23:09 pm »
Thanks.
Whenever I look at my new UFOs I can't help to think they don't look that good after all.
BUT the alien "base" on the other hand looks really great so I'm still happy 8)

whuwhat?  :o

Those UFOs are fantastic! And so are those Bigobs you said look shitty.
I would give a lot to be able to draw that good. All I can do is to edit other's work slightly and even then I have to spend days to acchieve anything...

Really, relax, your work is way up there, robin.  8)

Offline luke83

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« Reply #349 on: November 15, 2019, 01:24:24 pm »
Have to agree, Robin, the quality of your work is second to none,  i can only Imagine what i could do if i had your skills mate, my skills are limited to copy/paste/recolour. On  that topic, if you have any unused sprite work just sitting around feel free to pass it my way as im sure i could build some maps from it :P right niw, im holding off from raiding your. Mod for assets as im thinking I will incorporate laege chunks of it in the future, so for now, o have only borrowed a handful of sprites like the glass panels :P

Offline ohartenstein23

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« Reply #350 on: November 20, 2019, 04:42:07 am »
Enjoying the mod immensely robin! Found a bug though - STR_OCULANT_NAVIGATOR doesn't have a live alien item, so it causes a crash whenever you try to capture one. I'm attaching a save just before I finish an Alien Gate mission where I capture one and it crashes. Just have the selected soldier shoot the spitter to kill it and end the mission. Minor related bug - the oculant navigator is also missing an extraStrings entry.
« Last Edit: November 20, 2019, 04:44:50 am by ohartenstein23 »

Offline BlackStaff

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« Reply #351 on: November 20, 2019, 08:36:37 pm »
Little bug in "ufopaedia_apoc.rul" !  ;)

  - id: STR_ROBOFLYER_XCOM_ROCKET
    type_id: 3
    section: STR_WEAPONS_AND_EQUIPMENT
    weapon: STR_GUIDED_LANUCHER

Instead of : STR_GUIDED_LAUNCHER

Tks !


Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« Reply #352 on: November 20, 2019, 09:49:02 pm »
Thank you both!
Enjoying the mod immensely robin! Found a bug though - STR_OCULANT_NAVIGATOR doesn't have a live alien item, so it causes a crash whenever you try to capture one. I'm attaching a save just before I finish an Alien Gate mission where I capture one and it crashes. Just have the selected soldier shoot the spitter to kill it and end the mission. Minor related bug - the oculant navigator is also missing an extraStrings entry.
Will fix. You might encounter a problem also with STR_ANTHROPOD_SQUAD_LEADER, and STR_OCULANT_TECHNICIAN.
In general the campaign is broken.
I'm currently working on making it all better in that department, and making missions a little more meaningful to the context of the setting.

Little bug in "ufopaedia_apoc.rul" !  ;) [...]
Tks !
Will fix!

Offline BlackStaff

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« Reply #353 on: November 21, 2019, 10:33:05 am »
Thanks !

Sorry, there's one thing I don't understand....  :-[
In the file "language_apoc.rul" I see:
STR_GRIFFON_UFOPAEDIA: Multirole; made by Uni-Dynamics; CONTRACT-only


But in the "research_apoc.rul" file I see:
  - name: STR_GRIFFON_ASP
    lookup: STR_GRIFFON
    cost: 10
    points: 0
    dependencies:
      - STR_CONTRACT_MEGAPOL


I think there's a little-little very little bug in the "language_apoc.rul" file ... or in "research_apoc.rul" file !  :-[

Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« Reply #354 on: November 21, 2019, 10:27:34 pm »
Thanks !

Sorry, there's one thing I don't understand....  :-[
In the file "language_apoc.rul" I see:
STR_GRIFFON_UFOPAEDIA: Multirole; made by Uni-Dynamics; CONTRACT-only


But in the "research_apoc.rul" file I see:
  - name: STR_GRIFFON_ASP
    lookup: STR_GRIFFON
    cost: 10
    points: 0
    dependencies:
      - STR_CONTRACT_MEGAPOL


I think there's a little-little very little bug in the "language_apoc.rul" file ... or in "research_apoc.rul" file !  :-[
yep that's another issue! thanks

Offline ohartenstein23

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« Reply #355 on: November 22, 2019, 03:12:51 pm »
Got another one for you - the Valkyrie is deploying only 12 of its 14 soldiers into battle due to having some spawn points in the deployment in the walls of the craft. Switching to this fixed it for me:

Code: [Select]
    deployment:
      - [4, 9, 1, 0]
      - [5, 9, 1, 0]
      - [4, 10, 1, 0]
      - [5, 10, 1, 0]
      - [4, 11, 1, 0]
      - [5, 11, 1, 0]
      - [4, 12, 1, 0]
      - [5, 12, 1, 0]
      - [4, 13, 1, 0]
      - [5, 13, 1, 0]
      - [4, 14, 1, 0]
      - [5, 14, 1, 0]
      - [4, 15, 1, 0]
      - [5, 15, 1, 0]

Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« Reply #356 on: November 22, 2019, 09:06:27 pm »
thanks will fix

Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.7.0
« Reply #357 on: November 30, 2019, 07:32:33 pm »
new version up, 0.7.0
started cleaning up a bit, hopefully.
as of this version, the mod has the same amount of aliens that X-Com Apocalypse has. but in battlescape the amount of aliens of the mod is already higher (since one of Apocalypse's aliens is citiscape-only). i still plan to add some more though.
also, i struggle to understand how to define psi-weapons properly, so the current ones are put together without really knowing what i was doing.
sorry still haven't had time to setup a mirror.

« Last Edit: November 30, 2019, 07:34:14 pm by robin »

Offline R1dO

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.7.0
« Reply #358 on: November 30, 2019, 08:18:37 pm »
Regarding that mirror statement.

Is the https://openxcom.mod.io/ route not suitable for you?

Offline BlackStaff

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.7.0
« Reply #359 on: November 30, 2019, 09:59:22 pm »
Very small and unimportant errors!
During a mission against a alien gate:
-    STR_OCULANT_NAVIGATOR not found
-   STR_ALIEN_GATE_CONTROL_DESTROYED not found

Thanks !