Author Topic: Unequal LOS - what's going on here?  (Read 11772 times)

Offline Hobbes

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Re: Unequal LOS - what's going on here?
« Reply #15 on: February 14, 2017, 06:55:03 pm »
also, "i should not oppose warboy" is the wrong attitude. i'm fallible, and challenging me on points like this will only make me go and double check my sources to find the ultimate truth of the matter. this is a GOOD thing.

Amen to that :)

Offline Markus Ramikin

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Re: Unequal LOS - what's going on here?
« Reply #16 on: February 15, 2017, 01:52:16 pm »
Ah, sorry for being unclear, I mean reaction fire by melee units. Like, I'm running past a silacoid and it hits me. I don't remember it ever happening in the original.

Come to think of it, it's listed as a difference.

Offline The Reaver of Darkness

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Re: Unequal LOS - what's going on here?
« Reply #17 on: July 28, 2017, 04:27:18 am »
I tested with the attached save file. The soldier cannot see the floater from 31,20 but can see it from other coordinates:

29,20: can see
30,20: can see
31,20: cannot see
32,20: can see
33,20: can see

Offline Markus Ramikin

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Re: Unequal LOS - what's going on here?
« Reply #18 on: February 28, 2021, 11:43:42 pm »
Came back to the game after a few years and I see this problem still exists.

Warboy, last time this conversation got distracted by discussing melee reaction attacks, but have you given any thought to actually fixing asymmetrical LOS/mutual surprise failure in openxcom?

As to whoever said altering vanilla is not the purpose of openxcom, what can I say but:
Quote
Code: [Select]
  - type: STR_DYE_GRENADE
   [...]
   # Applying Zombie's patch here, because I happen to agree with him.
    power: 60
Some things are just good sense. (EDIT: although, to be honest, I did wonder why this one wasn't one of the Advanced options/built in mods, like "Improved Gauss" and such.)
« Last Edit: March 01, 2021, 12:48:11 am by Markus Ramikin »