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Author Topic: Segmentation Fault on RetroFW on RS97 running TFTD when throwing a dye granade  (Read 1537 times)

Offline Rosenkranz

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Hello good people from OpenXcom!

I am testing a RetroFW port on RS97 from https://github.com/Poligraf/OXCE-retrofw
RetroFW is a linux OS that looks like OpenDingux project (but it is not)
RS97 is an interesting MIPS based handheld for retro emulation and ports

Sadly I am facing some segmentation faults.
The latest one is while in the mission and it can be easily reproduced if the first character throws a dye grenade.
The crash happens just after the bomb explodes.

I am providing here a log, configuration file and a save file, so hopefully someone can help in debugging.

Thank you
« Last Edit: March 11, 2021, 10:00:34 pm by Rosenkranz »

Offline Meridian

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And which OXCE version can we use to reproduce the issue?

I tried this: https://lxnt.wtf/oxem/builds//Extended/Extended-6.8.4-233bd596f-2020-12-28-win64.7z
but I don't get any segfault after throwing a dye grenade
« Last Edit: March 11, 2021, 09:33:32 pm by Meridian »

Offline Rosenkranz

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Thank you Meridian for a really fast reply :)

Well, I guess I would try with a linux version (not Windows) of OpenXcom: Extended 6.8.4 (v2020-12-28).

Also I will try to link this post among issues of the original porter, Poligraf for RetroFW on a GitHub.
Edit: I made an issue here https://github.com/Poligraf/OXCE-retrofw/issues/1
Maybe he could debug it on the real platform?

I would love to help in debugging process, but I still don't know how to use a cross platform building libraries for RetroFW.
« Last Edit: March 11, 2021, 09:59:01 pm by Rosenkranz »