#Research Alive Aliens Mod by Hellrazor
#Readme for Version 1.2.1
#Based on TinyResearchMod from grzegorj
#See:
https://openxcom.org/forum/index.php/topic,2872.msg30949.html#msg30949#Based on Reproduction Mod from Warboy1982
#For all Players which used Version 1.2 of this mod:
#BUG fixed which prevented UFO Construction unlock!
#You need to edit your savegame files, which you played with this mod
#and remove in research section STR_PLASMA_CANNON_DEP1 and STR_PLASMA_CANNON_DEP2
#I am sorry for this inconvinience.
Welcome folks!
It is time to ready your Stun Rod equipped Grunts and get ready to go on the hunt.
On the hunt you say, YES on the hunt for your POW's. You want them,
you love them, you NEED them!
This Mod forces the player to capture alive aliens to unlock technologies.
The Aliens are so different in their ways and their technology is so way
beyond anything human brains could think of that we NEED to interrogate as
many Aliens alive as possible! The Aliens have a lot of ranks at their
disposal and you NEED all of them, ok Soldiers, you don't need at all,
but Engineers, Navigators, Medics, Leaders and Commanders, are on the top
of your hunting List now.
Get ready for the ultimate hunting Season!!!!!!
To get all Techs you need:
- 5 or 6 Engineers (if you reasearch right you only need 5 otherwise 6)
- 6 Navigators
- 6 Medics
- 1 Leader (To get Martian Solution, which is required by the Avenger)
If you like, you capture 2(or 3) more Engineers, Navigators to get the last Alien Ships and Alien Mission Type.
Technology Unlocks for:
- Any Alien Engineer:
- Plasma Pistol + Clip (requires Alien Alloy, Elerium)
- Plasma Rifle + Clip (requires Plasma Pistol + Clip)
- Heavy Plasma + Clip (requires Plasma Rifle + Clip)
- Plasma Beam (requires Heavy Plasma + Clip)
- Blaster Launcher + Blaster Bomb(requires Small Launcher + Stun Bomb + Alien Grenade)
- UFO Power Source (requires Alien Alloys, Elerium)
- UFO Construction (requires UFO Navigation, UFO Power Source, Plasma Beam)
- Power Suit (requires Personal Armor, UFO Power Source)
- Any Alien Medic:
- Small Launcher + Stun Bomb (+Elerium Bomb, if you use that Mod.)(requires Alien Alloys)
- Alien Entertainment (required for Psi Lab) (requires Small Launcher)
- Examination Room (required for Psi Lab) (requires Alien Entertainment)
- Alien Surgery (required for Psi Amp) (requires Examination Room)
- Psi Amp (requires Mind Probe, Psi Lab, Alien Surgery)
- Mind Shield (requires Mind Probe, Psi Lab)
- Any Alien Navigator:
- UFO Navigation (requires Alien Alloys)
- Hyper Wave Decoder (requires UFO Navigation)
- Flying Suit (requires Power Suit, UFO Construction)
- Firestorm (requires UFO Construction)
- Lightning (requires Firestorm)
- Avenger (requires Lightning + The Martian Solution)
Leaders and Commanders, do the usual stuff, unlocking Cydonia or Bust, or Psi Lab (if Sectoid/Ethereal)
Well might be a good proposal you think or? HAPPY HUNTING!!!! and Godspeed.
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#BEGIN OPTIONAL
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For those who wish to SUFFER(!):
Alien Containment needs Research!!
I have also Supplied you with a Ruleset file in this mod called "Alien_Containment_needs_Research.rul",
it is totally optional, and can be used without this Mod or with it. Can be activated in the normal Mod menu.
It is for those who think capturing Alive Aliens isn't good enough!!!
What it does:
The Alien Contaiment needs to researched, but the Research needs some stuff to get unlocked:
- Your POW's need something to chew on, so get your Ass moving and get some Alien Food,
from a Harvester or Supply Ship.
- After that you need to know more of the ways the Aliens reproduce so that
you can successfully feed and care them. For this you need to successfully recover
Alien Reproduction from an Alien Base. They are located only in the Command Center.
4 in the lower Level of the Command Center and 1 or 2 in the Upper Level.
So capture the Command Center undamaged, in Personal Armor, with Laser and Earth Tech; probably vs
Sectoids, or Snakeman. Only if you wish to suffer...
(Xcomutil Improved Startup Base and Xcomutil Improved Defensive Base Layout
option should be turned off because these give you a Alien Containment....)
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#END OPTIONAL
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I hope you like the changes in the Research tree, they should make the game even more
tense and feel you even more outgunned, so go chew on a cookie while interrogate your
Alien Prisoners.
This should be a little more tense. ;-)
RECOMMENDATIONS:
Dart Gun Mod. <- STRONG RECOMMODATION!!!!
Item Levels Mod i also recommend if you sold your Plasma Pistols, but better, keep 1 of everything around.
Xcomutil Improved Heavy Laser, to have a weapon with high dropping power.
Improved Interceptor Mod like Raven or Retaliator.
Alloy Ground Tanks are also a nice addition, since Hovertanks are a long term away (i hope :-P).
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Timeline:
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Version 1.1 is playable and stable.
Version 1.2 is basic testing done, needs playthrough.
Version 1.2 has a bug which prevents UFO Construction unlock - FIXED (use Version 1.2.1)