Hello all out there
I must say i am really pleased with this opensource rebuild of Xcom! You guys did an incredible job.
The issue i wanna address in this post is the following:
In the original (Dos Version), if a soldier had a Two hand Object e.g. a Laser rifle, and the other Hand was occupied with a One hand Object e.g. a grenade or medikit and you left clicked the One hand Object (either for activating it or set it as the Object which should by used), the game showed the last activated Object on the Soldier ingame.
Example:
A Soldier holds a Rocket Launcher in the left slot and a Laser Pistol in the right slot.
The Rocket Launcher is a Two Hand Object and suffers a aim penalty accordingly, Laser Pistol is One Hand Object Suffers no aim penalty. By leftclicking on the Laser Pistol, it was set as weapon to use and the Laser Pistol was drawn accordingly on the Battlescape in the Hand of the Soldier and the Rocket Launcher became invisible. By left clicking on the Rocket Launcher it was as weapon to use and was drawn accordingly on the Battlescape in the Soldier hand(s).
So you could always see which of the two weapons was the one which would be used in reaction fire.
In openxcom the Two Hand object sprite is displayed even if you active the one hand Object.
Was this intentional? Or did i found a small bug
I also could do a small Video to show what i mean if the explanation was not understood.