aliens

Author Topic: Unit Indicator?  (Read 3029 times)

Offline jackstraw2323

  • Colonel
  • ****
  • Posts: 206
    • View Profile
Unit Indicator?
« on: December 24, 2014, 05:42:17 pm »
Looking to mod the yellow current selection indicator. Not really sure if that's baked in or if I can override in the ruleset. Looking at the xCom1 ruleset there's a TFTD timeunit reserve, so I imagine it's set up that if I use the correct namespace I can replace UI elements. Also wondering where that graphic lives? I've not been able to find it in the PCK files so far, but maybe I'm not looking in the right place, as it could be a map element?

Just want to drop in something a little less solid so as not to cover up my extra tall HWP units. Hopefully will look a little nicer as well.

Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: Unit Indicator?
« Reply #1 on: December 25, 2014, 05:26:59 am »
You can't mod it with rulesets or any data modifications. It's hardcoded.
If you want to modify it, you have to make a project fork.
« Last Edit: December 25, 2014, 05:28:49 am by volutar »

Offline jackstraw2323

  • Colonel
  • ****
  • Posts: 206
    • View Profile
Re: Unit Indicator?
« Reply #2 on: December 25, 2014, 06:00:06 am »
Thanks, I thought that might be the case, but wasn't sure if I was just looking in the wrong place.