And new placed bases of course should have all of radars drawn in hover mode, to adjust position and cover zones you need.
Yankes: How is it possible that around 100FPS feels laggy? I doubt that your screen has greater refresh rate then 75Hz. Even "only" about 30FPS should be impossible to see - human eye sees about 25 "frames per second". So there has to be some great error with openxcom :/
BTW, I've noticed, currently there's a mess with UFO detection process in OpenXCom.- Range units are not the same as in original ufo (in 1/60 of degree I guess, nautical miles), small radar have 1500 units, and distance calculated by great circles, while in original ufo they are using value of 500 and distance is 3d distance between sphere_points in space (globe has diameter of 2048). But for small_radar (500 units of ufo1) this distance will be slighly less than 1700 nautical miles. Actually I can't get why we should use "geodesic" distance for ranges? 3D distance is much easier and faster to calculate, and moreover result is more accurate (as in original). At least every radar range in ruleset could be rearranged for getting same results. https://volutar.no-ip.org/radi.php?val=500 - my converter from xcom distances to real km/nm (you can pass any val, but maximum is 2048 which is 10800nm)- probability formulas are totally wrong...And detection should work for every base, not for every radar facility!