but it's not pure, if it was pure, they'd use nodes and have inferior pathing on blaster launchers, that's my point. the way they use explosives is completely different to begin with, so the "purist" argument is moot. the AI is different in openxcom: this is a well known and indisputable fact. this aspect of that difference is completely justified, and was added for a good reason. "make it an option" is a total cop-out of a solution, all it gains us is an option screen that takes two days to sift through.
I understand that the AI is different (and more deadly with explosives), and because of that it won't be "pure" anyway, block or not.
My argument is not purism, or specifically "mechanical purism"; I'm talking from the "feeling", standpoint.
I think you're implying that the block is in place because otherwise, with the new AI, you'll get exploded too easily-frequently.
The question is: how much more frequently?
Because, to me, the lack of those "shit happens" moments, making up the dread that accompanies the disembarking phase, adversely affects in a greater way than them happening "reasonably more frequently".
Form what I've played of openxcom the aliens seem to use explosives "normally" -yes, it seems more effective in using grenades, they seem to be thrown more "in the right spot" (this is likely due to grenades not using nodes as you described I guess?), but nothing unreasonable to handle.
You of course know this information precisely to make the call. Ideally I would accept the tradeoff of some extra "first turn squad wipes" to play with the explosives unblocked.
Anyway. I'm still fine with the block.