Author Topic: Map Blocks - ability to add units same as items  (Read 10371 times)

Offline kkmic

  • Commander
  • *****
  • Posts: 582
  • Undefined
    • View Profile
Re: Map Blocks - ability to add units same as items
« Reply #15 on: November 28, 2014, 11:29:44 am »
Sorry Hobbes, I must have forgotten to add the [JK] tag to my post :)

Of course TFTD is the priority. It is what I said in my first post on this very thread.

Offline bladum

  • Colonel
  • ****
  • Posts: 213
  • Bladum
    • View Profile
Re: Map Blocks - ability to add units same as items
« Reply #16 on: November 28, 2014, 11:38:04 am »
no problem folks, i just post ideas for future or for extended version :)


Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Map Blocks - ability to add units same as items
« Reply #17 on: November 28, 2014, 06:04:46 pm »
Sorry Hobbes, I must have forgotten to add the [JK] tag to my post :)

Of course TFTD is the priority. It is what I said in my first post on this very thread.

Heh, I'm not one of the developers but I could just imagine Warboy1982 pulling out his hairs after reading that post (I didn't read/remember about your first post) :)

no problem folks, i just post ideas for future or for extended version :)

That's perfectly cool - I noticed you have recently started posting and I thought it would be better to this issue cleared. Like Warboy1982 said, the intention of OpenXCom is not to create an universal game engine but to enhance the original games' experience. But if the developers paid attention to the requests of modders then they wouldn't do any other work around.

Offline bladum

  • Colonel
  • ****
  • Posts: 213
  • Bladum
    • View Profile
Re: Map Blocks - ability to add units same as items
« Reply #18 on: November 28, 2014, 07:18:03 pm »
actually i am developer :) i am quite delighted with current oxc structure and preparing some code. I made a tool for 3D graphics some time ago but with limited feedback https://openxcom.org/forum/index.php?topic=1436.0

my target would be to create community edition that is as close as possible to vanilla but still enhance it in very subtle way
« Last Edit: November 28, 2014, 07:20:14 pm by bladum »

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Map Blocks - ability to add units same as items
« Reply #19 on: November 28, 2014, 11:15:07 pm »
actually i am developer :) i am quite delighted with current oxc structure and preparing some code. I made a tool for 3D graphics some time ago but with limited feedback https://openxcom.org/forum/index.php?topic=1436.0

my target would be to create community edition that is as close as possible to vanilla but still enhance it in very subtle way

Ah, sorry about that, when I mention developers I'm usually referring to Supsuper, Warboy1982 and Daiky, since they're the uber developers in charge of everything. :)

I actually remember looking at that thread but to me the issue with your graphics is that they are too simple/blocky when compared to the original ones. Volutar has meanwhile updated MCDEdit to include a tool for 3D pixel design, which works rather great since it automatically updates the .PCK files.

Offline Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3350
    • View Profile
Re: Map Blocks - ability to add units same as items
« Reply #20 on: November 28, 2014, 11:30:49 pm »
actually i am developer :) i am quite delighted with current oxc structure and preparing some code. I made a tool for 3D graphics some time ago but with limited feedback https://openxcom.org/forum/index.php?topic=1436.0

my target would be to create community edition that is as close as possible to vanilla but still enhance it in very subtle way
Something like my Extended version?
Its primary goal is add more tools for moders without breaking compatibility with vanilla version.

Offline bladum

  • Colonel
  • ****
  • Posts: 213
  • Bladum
    • View Profile
Re: Map Blocks - ability to add units same as items
« Reply #21 on: November 28, 2014, 11:35:50 pm »
exactly this one :)