I'm doing some experimental tweaking with the Final Mod Pack, but I'm a bit stumped.
Short version, in the research tree of the ruleset, I have a bunch of hidden prerequisite technologies that aren't unlocked by anything, but are granted by several getOneFree triggers*. For example;
- name: STR_DART_RIFLE_CLIP_B_PRE1_MASTER
points: 0
needitem: true
In theory, I think, it should not be actually available for research, due to its needItem tag. But it, as well as all others of its kind, are showing up in the research window even as soon as a new game is started. A different example would be -
- name: STR_HYBRID_MEETING
points: 50
needItem: true
- which is not available for research, and is likewise granted by a getOneFree from a different research.
What am I doing wrong?
*unless I'm overthinking this and there is actually a way to "OR" research dependencies.