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Author Topic: [Mod Request] Fusion Ball Launcher  (Read 2433 times)

Offline Daedros

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[Mod Request] Fusion Ball Launcher
« on: November 17, 2014, 12:29:22 am »
I assume this is a rather simple change for those with the tools to do so, but would anyone care to make a mod that changes the max ammo capacity of the Fusion Ball Launcher to 5 or 10 shots? Considering how expensive Fusion Balls are to make, i think it'd still be balanced with an increased ammo capacity.

Offline xracer

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Re: [Mod Request] Fusion Ball Launcher
« Reply #1 on: November 17, 2014, 02:04:10 am »
You do not need any special tool, other than a text editor, go to the ruleset and modify fusion launcher stats. However as far as i remember the fusion ball launcher has cap of only 1 round, so i think you maybe referring to the small launcher.


EDIT:
I stand corrected, the fusion ball a craft weapon, yes you can just modify its value with no problem.

Code: [Select]
  - type: STR_FUSION_BALL_UC
    sprite: 3
    sound: 7
    damage: 230
    range: 65
    accuracy: 100
    reloadCautious: 32
    reloadStandard: 24
    reloadAggressive: 16
    ammoMax: 2
    launcher: STR_FUSION_BALL_LAUNCHER
    clip: STR_FUSION_BALL
    projectileType: 3
    projectileSpeed: 8

just modify the ammoMax line
« Last Edit: November 17, 2014, 02:13:52 am by xracer »

Offline Daedros

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Re: [Mod Request] Fusion Ball Launcher
« Reply #2 on: November 17, 2014, 05:01:56 am »
Nm, just found the file i was looking for to edit. Thnx.
« Last Edit: November 17, 2014, 05:09:38 am by Daedros »