Thanks! I'm pretty happy with the overall art direction on them, but if I get enough time I'd like to modify the terror ship to add some ramps and widen a few doors. The internal layout is too weird right now I think, and it's easy to get caught between sections right now. I fixed some of the equipment strings in ufopedia, and added slides for game over win and lose. So the game should now be playable / winnable with my custom storyline ending.
There's still polish to do on bigobs corpses, and ufopedia art for captures and autopsies. Maps need work too as it's possible for an error on supply ships where the map doesn't resize enough. Diagonal walls need fixes and I haven't had time to work on it.
If there are people who'd like to collaborate to help me wrap this up I'd love to have some help on the map scripts in particular. Art assets for the autopsies and aliens would be a big help too. I'm finding with family commitments I'm having less and less time to work on this but I want to wrap up a pretty polished version of the mod/conversion so I can post on the mods portal.
Remaining Polish Issues
- Bigobs Corpses
- Ufopedia Artwork for Autopsies, Crafts, Captures
- Unit Sprite for organic armor lacks a kneeling state. Part of that is the draw routine. May have to restructure artwork onto standard unit file and append/rearrange tiles.
- I'm sure there's something else I don't remember at the moment.