Author Topic: [FINISHED] Let's play OpenXcom (Final Mod Pack)  (Read 67346 times)

Offline hellrazor

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #90 on: June 30, 2015, 02:45:10 pm »
me dead : (  at least me no am zombie.  maybe me am brain feels not good.
yeah, I was wondering the same.

on another note, though, that one guy could have missed the snakeman standing near him since sniper rifles have an accuracy penalty at close range.

Better keep a close range weapon in the bagpack, a shotgun for example. If possible.

Offline Meridian

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #91 on: June 30, 2015, 02:51:48 pm »
Better keep a close range weapon in the bagpack, a shotgun for example. If possible.

Not enough strength... my soldiers usually start with strenth around 25-30 and have life expectancy of 1-5 missions.

Offline hellrazor

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #92 on: June 30, 2015, 06:22:28 pm »
Not enough strength... my soldiers usually start with strenth around 25-30 and have life expectancy of 1-5 missions.

Then research Power Suits, they grant additional carry capacity, even thou i did not like that Solarius made them reduce Timeunits, which in my regard is uneeded and contraproductive, since it will put a rookie which has 60 TU (which is max) down to 45 TU, unless he changed this in the recent update.

Offline Meridian

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #93 on: June 30, 2015, 06:25:44 pm »
Yeah... Power Suits are late game tech in FMP... it will take a few months until I can do that... but I will eventually.

Online Solarius Scorch

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #94 on: July 01, 2015, 03:51:56 pm »
Then research Power Suits, they grant additional carry capacity, even thou i did not like that Solarius made them reduce Timeunits, which in my regard is uneeded and contraproductive, since it will put a rookie which has 60 TU (which is max) down to 45 TU, unless he changed this in the recent update.

Well, there are the stormtrooper armours, which are only somewhat weaker but more mobile. :)

Offline hellrazor

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #95 on: July 05, 2015, 01:42:15 am »
Meridian you could definitly have Hyperwave Decoders...

Offline Meridian

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #96 on: July 14, 2015, 10:52:45 am »
Hello fellow meatshields,

I will take a break from recording for 5-6 weeks in August and September.

Don't panic, I will record enough episodes upfront and schedule them, so that you can get your bi-daily dose. However, I won't be able to consider your comments, wishes and useful insight during that time... so if you have anything you would like me to do, if you would like to enlist or transfer to a different base or just have some special wish... now is the time to say it.

Currently the last recorded episode is #75.
On this (18+19.7.) and next (25+26.7.) weekend, I will pre-record until episode #96.

Cheers,
Meridian

Offline ivandogovich

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #97 on: July 16, 2015, 07:57:19 pm »
Enjoy your Break, Meridian!!  Also!  Make sure you have lots of nice beverages to moisten your throat. ;)

To make it work, may want to trim back to 20 min episodes too. :)

Cheers, Ivan :D

Offline hellrazor

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #98 on: July 31, 2015, 11:24:22 pm »
Well i would be inclined to, here about the new Labship Maps, in case you encounter them. I wanna know how the new Routes/Nodes "feel".
Excavators are also worth a look. Plese let me know :>

Offline Mr. Quiet

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #99 on: August 01, 2015, 08:56:41 am »
Add me in if you're doing that. Mr.Quiet is fine ;) thanks Mer!

Offline Meridian

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #100 on: August 01, 2015, 11:28:02 am »
Add me in if you're doing that. Mr.Quiet is fine ;) thanks Mer!

Are you kiddin me?  :o You're in for a long time, and have 12 missions and 6 kills already!

Offline Mr. Quiet

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #101 on: August 01, 2015, 08:06:24 pm »
Yeah I remember this series now. I stopped watching halfway through. Thanks Meridian!

Offline Arthanor

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #102 on: August 02, 2015, 07:07:27 am »
Hi Meridian!

With Ivan stopping his LP, I gave in and decided to start watching a "spoiler LP" (as I have never played the FMP). If it's not too late, I'd love to have a soldier named Arthanor.

Watching #4 now, pretty entertaining so far! Kind of cool to discover things through someone else's experience and I'm looking forward to learn some of your skills, especially on the strategic level! (1 base Hawaii?! Not something I'd manage!)

Offline Meridian

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #103 on: August 02, 2015, 08:42:58 am »
Sure, it will take a while though. I have pre-recorded a lot of episodes because of vacation.

Offline Arthanor

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #104 on: August 02, 2015, 06:18:39 pm »
No worries, I looked at the titles of the most recent episodes and it seems like you're making good progress but Cydonia is not quite tomorrow, so I'll bide my time.