Author Topic: [FINISHED] Let's play OpenXcom (Final Mod Pack)  (Read 58458 times)

Offline TomasRiker

  • Squaddie
  • *
  • Posts: 8
    • View Profile
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #15 on: January 25, 2015, 09:23:52 pm »
Can't wait to see it!
Just like you, I have no idea what the Final Modpack holds in stores for us.
Good luck! I hope I'm part of your squad.

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #16 on: February 21, 2015, 12:53:18 am »
I was gonna wait to watch the series when you're pretty far in, but I just couldn't wait anymore. FMP is really awesome, and FMP+ is in the works now. Add me in if you have room. WeOwnTheNight or Mr.Quiet or Johnny, whatever you want Meridian.

Offline Jstank

  • Colonel
  • ****
  • Posts: 247
  • 100% Un-Professional XCOM Lets Player
    • View Profile
    • FINAL MOD PACK LP OUT SOON NOW RECRUITING! SIGN UP TODAY!
MOD SITE DOWN!
« Reply #17 on: March 02, 2015, 06:52:45 pm »
 :-[ :-[ :-[EKK the modsite is down someone didn't pay their bills. Where is another place I can find the final mod pack? :'(

Offline DoxaLogos (JG)

  • Colonel
  • ****
  • Posts: 358
  • Squaddie cautiously peering through the breach
    • View Profile
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #18 on: March 10, 2015, 08:24:23 am »
sign me up -> Jgatkinsn

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8644
    • View Profile
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #19 on: March 10, 2015, 09:16:02 am »
sign me up -> Jgatkinsn

And how is your name pronounced dear sir?

Offline hellrazor

  • Commander
  • *****
  • Posts: 2011
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #20 on: March 10, 2015, 11:20:38 am »
Dear Commander Meridian,

I am inclined to here that you started a world wide recruiting Operation for special forces soldiers and weapon and combat specialists. Insofar all Information i was able obtain to is vage at best and the Operation seems to be Top Secret at least.
Now the rumors in the special forces community have also reached me, and i am hereby applying for your recruiting
procedures, as a Member of the "Kommando Spezial Kräfte" of the German Bundeswehr, with a Specialisation on Heavy
Weaponry and Small Arms (Rocket Launchers and Pistols) i like to apply into your program.

Please inform me of any steps i need to take in the recruiting procedure.

Yours sincerely, Private hellrazor from the ksk.

Offline Tetsu

  • Squaddie
  • *
  • Posts: 7
    • View Profile
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #21 on: March 10, 2015, 02:13:07 pm »
Commander Meridian SAH,

I've thus far been unable to work out your music, is it added in post production, or a mod for Open Xcom that I've not found? Seeking to mix up the music but don't particularly want to play my own over the game.

Respectfully,
Captain Tetsu_15

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8644
    • View Profile
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #22 on: March 10, 2015, 02:31:38 pm »
@hellrazor: Willkommen Soldat!

Es gibt keine spezielle Prozeduren hier in XCOM!
Melden Sie sich in der Kaserne und Sie erhalten sofort die Ausruestung und die Bibel.

Danach sollen Sie sich persoenlich beim Kommandant Ravski melden (taeglich von 06:00 bis 06:30), er ist fuer "special forces" verantwortlich. Ich kann Ihnen nicht genau sagen was fuer eine Aufgabe auf Sie wartet (es ist streng geheim auch innerhalb des XCOMs, wegen Doppelagenten = Kenntnis nur bei Bedarf)... aber wir haben 2 unerklaerte Faelle in Suedamerika und Suedostasien. Das macht mir grosse Sorgen und ich will dass KSK sich darum kuemmert...

Viel Glueck!
« Last Edit: March 10, 2015, 02:41:10 pm by Meridian »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8644
    • View Profile
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #23 on: March 10, 2015, 02:32:36 pm »
@Tetsu: it is the UFO: Cydonia's Fall soundtrack for OpenXcom, you can download it here: https://ufo.freelanzer.com/

Offline DoxaLogos (JG)

  • Colonel
  • ****
  • Posts: 358
  • Squaddie cautiously peering through the breach
    • View Profile
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #24 on: March 10, 2015, 04:43:40 pm »
And how is your name pronounced dear sir?

J. G. Atkinson

Offline hellrazor

  • Commander
  • *****
  • Posts: 2011
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #25 on: March 10, 2015, 05:23:45 pm »
@hellrazor: Willkommen Soldat!

Es gibt keine spezielle Prozeduren hier in XCOM!
Melden Sie sich in der Kaserne und Sie erhalten sofort die Ausruestung und die Bibel.

Danach sollen Sie sich persoenlich beim Kommandant Ravski melden (taeglich von 06:00 bis 06:30), er ist fuer "special forces" verantwortlich. Ich kann Ihnen nicht genau sagen was fuer eine Aufgabe auf Sie wartet (es ist streng geheim auch innerhalb des XCOMs, wegen Doppelagenten = Kenntnis nur bei Bedarf)... aber wir haben 2 unerklaerte Faelle in Suedamerika und Suedostasien. Das macht mir grosse Sorgen und ich will dass KSK sich darum kuemmert...

Viel Glueck!

Jawohl Kommandant!

Werde mich pünktlich zur Stelle melden.

Offline Tetsu

  • Squaddie
  • *
  • Posts: 7
    • View Profile
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #26 on: March 10, 2015, 06:48:25 pm »
@Meridian: Thanking you very much for this, and loving the LP :)

Offline DoxaLogos (JG)

  • Colonel
  • ****
  • Posts: 358
  • Squaddie cautiously peering through the breach
    • View Profile
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #27 on: March 16, 2015, 06:45:14 pm »
@Meridian,

I noticed that you were fairly aggressive at building bases when you had a little over 2 million in cash, and I was quite surprised at how many bases you have halfway into your 3rd month.  Is your reasoning behind this predicated upon the more ufo's you can detect the more money you can make?  Seems like each UFO will net you about 1 to 2 million on average (except for the big ones) which could cover the costs of the initial base build.

BTW, really enjoying the LP and the tactical lessons.

Offline Jstank

  • Colonel
  • ****
  • Posts: 247
  • 100% Un-Professional XCOM Lets Player
    • View Profile
    • FINAL MOD PACK LP OUT SOON NOW RECRUITING! SIGN UP TODAY!
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #28 on: March 16, 2015, 06:57:45 pm »
https://openxcom.org/forum/index.php/topic,2503.msg25363.html#msg25363

This is my strategy when I play. I think meridian subscribes to the same train of thought.

Also happy 100th post to me and also promotion (and pay raise----and yaht hopefully...)
« Last Edit: March 16, 2015, 07:00:23 pm by Jstank »

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's play OpenXcom (Final Mod Pack)
« Reply #29 on: March 16, 2015, 07:02:42 pm »
Yeah, I noticed the same thing, jgatkinsn.   I tend to be not as fast to drop bases down everywhere, but Meridian is an XCOM Jedi, so I completely trust his strategy!