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Author Topic: [FINISHED] Let's play OpenXcom (Final Mod Pack)  (Read 67191 times)

Offline hellrazor

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #105 on: August 04, 2015, 09:29:36 am »
Meridian, did you entcounter my new Labship Map by accident?
I wanna know how you stormed it. (Because i tried to counter storming it a little bit *GG*)

Offline Meridian

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #106 on: August 04, 2015, 09:50:54 am »
Meridian, did you entcounter my new Labship Map by accident?
I wanna know how you stormed it. (Because i tried to counter storming it a little bit *GG*)

Yes, I did, in episode #87 (called Suicide Bomber)... I didn't appreciate too much what you did to it TBH (no big door, single bottleneck, camping AI)... but maybe I need to play it a few more times and I will find a suitable non-cheesy strategy.

Offline hellrazor

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #107 on: August 04, 2015, 07:14:24 pm »
Yes, I did, in episode #87 (called Suicide Bomber)... I didn't appreciate too much what you did to it TBH (no big door, single bottleneck, camping AI)... but maybe I need to play it a few more times and I will find a suitable non-cheesy strategy.

There is actually a second door on the roof, which you could use to storm it, if you have gear to fly.
What does TBH stand for?

Offline Meridian

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #108 on: August 04, 2015, 07:34:14 pm »
tbh = to be honest

I had only one guy in flying gear, not enough for storming :/ also, I threw some proxies there, but nobody wanted to come out and test them :)

Offline hellrazor

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #109 on: August 04, 2015, 07:48:11 pm »
tbh = to be honest

I had only one guy in flying gear, not enough for storming :/ also, I threw some proxies there, but nobody wanted to come out and test them :)

Well it depends what kind of race you got, and the FMP has smaller crews. Maybe i need to optimize this.

Offline hellrazor

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #110 on: August 05, 2015, 09:58:51 am »
Well Meridian,
i rechecked the new Labship variant routes, and one of the Maps had a bug, which prevented the aliens using the upper door to exit craft, since one of those buggers was constantly blocking the lift on highest level.

I also found some other bugs but the were minor. They should not only camp now. I did some extensive behaviour testing on this yesterday and:

Spoiler:
In fact, they will now drop down on you when you are trying to enter the craft from bellow, as long as they have no flying ability, some may also wander the roof and snipe you from it.

Offline Meridian

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #111 on: August 05, 2015, 10:14:05 am »
Sounds cool. Looking forward to it.

Offline Meridian

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #112 on: August 05, 2015, 01:05:09 pm »
I will take a break from recording for 5-6 weeks in August and September.

Don't panic, I will record enough episodes upfront and schedule them, so that you can get your bi-daily dose. However, I won't be able to consider your comments, wishes and useful insight during that time... so if you have anything you would like me to do, if you would like to enlist or transfer to a different base or just have some special wish... now is the time to say it.

OK, done, uploaded and scheduled for the upcoming weeks.

Ep #84: Gazer

Ep #85: Heavy Raiders
Ep #86: Good Job Everyone
Ep #87: Suicide Bomber (remind me to send hellrazor's soldier next time)

Ep #88: Medi-gas Grenades
Ep #89: Ethereals
Ep #90: Please Forgive Duncho

Ep #91: Pink Flying Goo
Ep #92: Nuclear Laser Weapons
Ep #93: Holodrones

Ep #94: Stromtroopers
Ep #95: Cerebreals
Ep #96: Waspites

Enjoy!

Offline Arthanor

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #113 on: August 05, 2015, 05:52:42 pm »
Lost of variety in the upcoming episodes. Good thing I'm catching up :D

Enjoy the holiday!

Offline DoxaLogos (JG)

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #114 on: August 05, 2015, 06:22:17 pm »
Yes, thanks for keeping the LP addicts happy while you're away.  I hope  you get plenty of rest and relaxation.

Offline hellrazor

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #115 on: August 06, 2015, 01:32:24 am »
Ep #87: Suicide Bomber (remind me to send hellrazor's soldier next time)

Didn't you find any other way to solve this? hm.. i guess ok so i will die at least once ;D
Can't wait to see this episode.

Offline Arthanor

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #116 on: August 14, 2015, 04:39:37 pm »
Hi Meridian,

I was wondering which music you are using? I watched the audio config part of the first episode again but it wasn't mentioned there.

Thanks!

Offline Meridian

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Re: Let's play OpenXcom (Final Mod Pack)
« Reply #117 on: September 08, 2015, 11:58:05 am »
Hi Meridian,
I was wondering which music you are using? I watched the audio config part of the first episode again but it wasn't mentioned there.
Thanks!

Sorry for late reply, I somehow missed this post.

I am using the:
- UFO: Cydonia's Fall soundtrack... already from the beginning
- HQ Sounds (FMP version)... since it came out few weeks ago

Offline Meridian

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[FINISHED] Let's play OpenXcom (Final Mod Pack)
« Reply #118 on: November 04, 2015, 11:37:23 am »
All things must come to an end... and so ends also the FMP LP.
You've been a great audience and a bold crew with noble goals and valiant efforts defending human kind against its greatest enemy so far.

Some of you had more luck, some less... and all the recruits now on memorial wall have made the ultimate sacrifice. This sacrifice was not in vain though... as it became a tradition already, for each dead soldier (not including the poor doggies) I've donated $1.

The final fight was VERY intense and is well worth watching:
 1. Cydonia, level 1 (69 minutes): https://www.youtube.com/watch?v=HIVdxL-j4Mg
 2. Cydonia, level 2 part 1 (40 minutes): https://www.youtube.com/watch?v=Zh_vpwL9UuY
 3. Cydonia, level 2 part 2 (25 minutes): https://www.youtube.com/watch?v=Notijuxqu3k
(Last part is scheduled for Friday, i.e. in 48 hours)

As for my plans for the future... don't worry... I'll be playing (Open)Xcom/Apoc for as long as there is someone watching and real-life doesn't interfere (Sidenote: we all miss you IvanDogovich...).

Next week the X-PirateZ LP will begin (https://openxcom.org/forum/index.php/board,18.0.html).
Except for the first episode (studying Bootypedia), I will try to play a new tactical mission in each episode... probably making the episodes quite long. The game itself however is long (or so I've heard), and I don't want to play it longer than 9-15 real-world months.

There are also many other awesome things around and I will probably start playing more than 1 LP at the same time (starting in Q2/2016). Potential candidates (in the order of my curiosity) are:
 1. Hobbes' Redux (https://openxcom.org/forum/index.php/board,19.0.html)
 2. Robin's Apocalypse TC (https://openxcom.org/forum/index.php/topic,3319.0.html)
 3. hellrazor's Expansion (https://openxcom.org/forum/index.php/topic,3550.0.html)
 4. OpenApoc (https://www.openapoc.org/)
 5. Solar's FMP+ (https://openxcom.org/forum/index.php/topic,2961.0.html)
 6. OpenTFTD

So much to play, so little time ;-)

Cheers,
Meridian
« Last Edit: November 04, 2015, 11:48:27 am by Meridian »