aliens

Author Topic: How the...  (Read 13796 times)

Offline new_civilian

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How the...
« on: November 01, 2014, 02:49:20 pm »
 ;D

How the hell did it get through the door?  :o

Offline pkrcel

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Re: How the...
« Reply #1 on: November 07, 2014, 03:42:13 pm »
Plama shots  ;D


Offline Warboy1982

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Re: How the...
« Reply #2 on: November 07, 2014, 03:52:05 pm »

Offline xracer

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Re: How the...
« Reply #3 on: November 12, 2014, 03:01:27 am »
New Technology not released to X-Com were cyberdiscs can now teleport :O

Offline kharille

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Re: How the...
« Reply #4 on: November 12, 2014, 10:04:10 am »
Have you checked the roof?

Offline yrizoud

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Re: How the...
« Reply #5 on: November 12, 2014, 11:22:33 am »
I guess they tilt 90° to pass a narrow doorway.

Offline Mr. Quiet

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Re: How the...
« Reply #6 on: November 18, 2014, 03:40:21 pm »
To answer your question, he spawned in the house and unfortunately he's stuck inside, but at least he can shot at you from the windows, unlike the reaper. Just like having to hunt for the last alien that is a reaper stuck in a small room, quietly waiting to die.

Which brings me back to my old suggestion. I would love for a modder to turn reapers into wreckers. I want them smashing through walls toward the scent of a live human. Warboy said it can be done, but it'll be very difficult since he already set the pathing for the reaper, and doesn't wanna undo it. I think that's what he said :) I can dream about it though.

Offline Arthanor

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Re: How the...
« Reply #7 on: November 18, 2014, 06:06:08 pm »
All the 2 by 2 aliens pathfinding should have an added clause like:

If a 2-tiles wide path can't be found.
1-Find a 1-tile wide path.
2-Find chokepoint of the 1-tile path
3-Attack scenery next to the chokepoint

This way, a reaper could find a door and chew at the wall next to it so it can get out. Or a cyberdisc/sectopod would just blast that wall bit away.

Offline Random Commander

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Re: How the...
« Reply #8 on: November 19, 2014, 05:54:58 pm »
All the 2 by 2 aliens pathfinding should have an added clause like:

If a 2-tiles wide path can't be found.
1-Find a 1-tile wide path.
2-Find chokepoint of the 1-tile path
3-Attack scenery next to the chokepoint

This way, a reaper could find a door and chew at the wall next to it so it can get out. Or a cyberdisc/sectopod would just blast that wall bit away.

That could still happen...

1st) Put some rookie right next to an open gap in the building where the cyberdisk/sectopod is.

2nd) Pray to RNGesus it hits the wall and not your guy.

Offline Arthanor

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Re: How the...
« Reply #9 on: November 19, 2014, 06:02:02 pm »
Wouldn't the first thing the AI checks for be an accessible target?

1- Check for target
2- Check for 2x2 path to next (randomly generated?) patrol point
3- Check for 1x1 path to same point + destroy obstruction

I omitted checking for targets since that's a pretty obvious first thing to do. If there is a target standing in the house or blocking a 2-tiles door, you don't want the reaper going to chew the wall.

Offline Random Commander

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Re: How the...
« Reply #10 on: November 19, 2014, 06:34:57 pm »
Wouldn't the first thing the AI checks for be an accessible target?

1- Check for target
2- Check for 2x2 path to next (randomly generated?) patrol point
3- Check for 1x1 path to same point + destroy obstruction

I omitted checking for targets since that's a pretty obvious first thing to do. If there is a target standing in the house or blocking a 2-tiles door, you don't want the reaper going to chew the wall.

I think the AI checks for a viable target every step, that would be why sometimes it stops moving and fires at your guys instead of staying there and shooting. The 2x2 pathfinding would be first priority and 1x1+obstruction destruction would be second.

Offline Warboy1982

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Re: How the...
« Reply #11 on: November 19, 2014, 06:57:27 pm »
unfortunately i can't inject a human brain into the AI. it will never be capable of creative thinking like that.
basically the map maker put a large spawn node inside a house.
« Last Edit: November 19, 2014, 06:59:23 pm by Warboy1982 »

Offline ivandogovich

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Re: How the...
« Reply #12 on: November 19, 2014, 07:46:54 pm »
unfortunately i can't inject a human brain into the AI....

Blasphemy!!   :O  My universe is shattering!  The All Powerful Warboy1982 .... the Omnipotent... declares that he can't DO something!  That its impossible!  Ack!

;)

Cheers, Ivan :D

Offline Random Commander

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Re: How the...
« Reply #13 on: November 19, 2014, 08:26:48 pm »
Blasphemy!!   :O  My universe is shattering!  The All Powerful Warboy1982 .... the Omnipotent... declares that he can't DO something!  That its impossible!  Ack!

Actually, he CAN do it, it's just he doesn't WANT to, because of controversial reasons. Y'know, Human-AI experimenting and all.

Also it's a ton of work.

Offline Warboy1982

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Re: How the...
« Reply #14 on: November 19, 2014, 09:32:44 pm »
it requires physical installation of an orphan (or at least most of one) in each of your PCs, and i have a moral objection to that on the grounds that it's way too much effort, and forsaken children are hard to come by these days.