aliens

Author Topic: Bugs in Custom HWP  (Read 11385 times)

Offline HelmetHair

  • Colonel
  • ****
  • Posts: 360
  • He who laughs last thinks fastest.
    • View Profile
Re: Bugs in Custom HWP
« Reply #15 on: October 01, 2014, 05:40:55 pm »
Gents,

What about the Chryssalid bug in one square tanks? anyone found a solution so my scout drone doesn't suddenly turn into a zombie after a bug hug?
I've seen this problem pop up randomly on the forum and heard whispers of a solution...Is there one?

thanks!

-HH

Offline redv

  • Colonel
  • ****
  • Posts: 335
    • View Profile
Re: Bugs in Custom HWP
« Reply #16 on: October 01, 2014, 07:19:26 pm »
It's not a bug it's by design:)

Solution:
You can use OpenXcom Extended: https://www.openxcom.com/mod/openxcom-extended
Need to add strings for armor of your one square tank:
Code: [Select]
armors:
  -type: STR_YOUR_ONE_SQUARE_TANK_ARMOR
    zombiImmune: true

Offline pkrcel

  • Colonel
  • ****
  • Posts: 192
    • View Profile
Re: Bugs in Custom HWP
« Reply #17 on: October 01, 2014, 07:29:53 pm »
I don't know. Latest nightie works well.
I compile it myself....I'll try to pull the code as of today and see if it works.

BTW you mean my ruleset works as intended on your OXC?

Offline redv

  • Colonel
  • ****
  • Posts: 335
    • View Profile
Re: Bugs in Custom HWP
« Reply #18 on: October 01, 2014, 07:34:57 pm »
BTW you mean my ruleset works as intended on your OXC?

Yes

Offline HelmetHair

  • Colonel
  • ****
  • Posts: 360
  • He who laughs last thinks fastest.
    • View Profile
Re: Bugs in Custom HWP
« Reply #19 on: October 01, 2014, 08:01:13 pm »
Sweet. I'll point this to KingMob4313 for equalterms x.x for the one square HWPs he wants to implement.

thanks redv


-HH

Offline pkrcel

  • Colonel
  • ****
  • Posts: 192
    • View Profile
Re: Bugs in Custom HWP
« Reply #20 on: October 01, 2014, 10:47:55 pm »
I compile it myself....I'll try to pull the code as of today and see if it works.


Well, done that and it works now....strange, the only commit I see from (my) last build do not involve explosions or autoshot...at a first glance.

Well, that's okay...thanks rev for having tried the simple ruleset and general help.