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Author Topic: OpenXCom Modding Tools  (Read 103533 times)

Offline Hobbes

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Re: OpenXCom Modding Tools
« Reply #75 on: November 18, 2016, 08:40:26 pm »
Ahh!! I am the dumb one. :'(

I usually learn more from my mistakes than through other means ;)

For future reference, PCK/TAB files usually are used together, since the .TAB is the actual index (or something similar) to the images contained on the PCK file :)
« Last Edit: November 18, 2016, 09:03:47 pm by Hobbes »

Offline agriasrose

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Re: OpenXCom Modding Tools
« Reply #76 on: December 18, 2016, 05:16:29 am »
Hello,

I tested the xcomconverter PCK to PNG, I tested one file from the original X-com graphic and tried it and it come up as error.

I was trying to get the base set sprites then uses that as a base for my mods after that I then change it back to pck.

Also the ruleset validator how do you make it check a particular ruleset ? it seem as I click it , it auto load a ruleset I don't know if it loaded up the one I meant for it to check or not.

Can someone help me out please ?

Offline Hobbes

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Re: OpenXCom Modding Tools
« Reply #77 on: December 18, 2016, 08:29:12 pm »
Hello,

I tested the xcomconverter PCK to PNG, I tested one file from the original X-com graphic and tried it and it come up as error.

Did you also select the corresponding .TAB file?

Quote
Also the ruleset validator how do you make it check a particular ruleset ? it seem as I click it , it auto load a ruleset I don't know if it loaded up the one I meant for it to check or not.

Just select and delete the autoloaded ruleset and copy/paste your ruleset into the window

Offline Neville

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Re: OpenXCom Modding Tools
« Reply #78 on: August 24, 2017, 09:32:33 pm »
The X-Com Converter does not change PNG images I upload back into PCK files.

Offline Solarius Scorch

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Re: OpenXCom Modding Tools
« Reply #79 on: August 24, 2017, 09:43:40 pm »
The X-Com Converter does not change PNG images I upload back into PCK files.

Why on Earth would you want to do that?!

Offline Neville

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Re: OpenXCom Modding Tools
« Reply #80 on: August 24, 2017, 09:50:56 pm »
Why on Earth would you want to do that?!
Because I'm trying to modify the Steam version of "X-Com Terror from the Deep" so Aquanauts keep their helmets on in all environments. Steam does not use rulesets, so you need a PCK file to do that.
« Last Edit: August 24, 2017, 10:21:27 pm by Neville »

Offline Solarius Scorch

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Re: OpenXCom Modding Tools
« Reply #81 on: August 24, 2017, 10:54:18 pm »
Because I'm trying to modify the Steam version of "X-Com Terror from the Deep" so Aquanauts keep their helmets on in all environments. Steam does not use rulesets, so you need a PCK file to do that.

Ah, I see.

Sorry, Falko's tools were made specifically for OXC... They aren't really useful for the original game.

Offline Neville

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Re: OpenXCom Modding Tools
« Reply #82 on: August 25, 2017, 02:44:31 am »
Ah, I see.

Sorry, Falko's tools were made specifically for OXC... They aren't really useful for the original game.
I found a mod with "X-Com: Terror from the Deep" PCK and TAB files modified for "X-Com: UFO Defense", so I know there is a way to alter the format of the PNG sprites and change them back to PCK files. How would this have been done?
« Last Edit: August 26, 2017, 03:49:22 am by Neville »

Offline The Reaver of Darkness

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Re: OpenXCom Modding Tools
« Reply #83 on: December 08, 2017, 11:54:31 pm »
The website is down.

Could we get some spritesheets from the original game, so that we can access and edit them whether or not the site is up? I'm trying to get a tank spritesheet but I can't find any that aren't already heavily modified.

Offline Falko

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Re: OpenXCom Modding Tools
« Reply #84 on: December 09, 2017, 08:03:02 pm »
its up again

Offline The Reaver of Darkness

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Re: OpenXCom Modding Tools
« Reply #85 on: December 10, 2017, 12:11:57 am »
Thanks! I got the tanks spritesheet and maybe later I'll get all of the spritesheets and post a link to them in my dropbox.

For anyone reading this in the future, I've provided an attachment of the original TANKS.PCK spritesheet, converted to TANKS.png.

edit: future readers: https://www.dropbox.com/sh/d9g42iwxp92o6ou/AABIyF2QJE02ahiIoTxovDIra?dl=0
« Last Edit: October 07, 2018, 10:02:33 pm by The Reaver of Darkness »

Offline Solarius Scorch

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Re: OpenXCom Modding Tools
« Reply #86 on: December 10, 2017, 02:16:22 pm »
its up again

Thanks for always being there for us, Falko. :)
Without you, modding X-Com would be a thankless task. We all owe you, big time.

Offline Hobbes

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Re: OpenXCom Modding Tools
« Reply #87 on: December 10, 2017, 05:31:08 pm »

Offline tkzv

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Re: OpenXCom Modding Tools
« Reply #88 on: January 02, 2018, 08:20:38 pm »
fix-palette(ufo research) gives an error on the attached image. The image uses an Ufopedia palette with 1 colour missing due to a GIMP bug.

Offline Solarius Scorch

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Re: OpenXCom Modding Tools
« Reply #89 on: March 11, 2018, 10:55:15 am »
Hi Falko,
Looks like the website is down. Could you please look at it?
Best regards!