Been swamped with seasonal work, finally got around to doing some testing... after going though and fixing a bunch of stuff that might have been a problem but wasn't THE problem and some quality time spent banging my head on the wall I figured out that it was a problem with the hanObs part of the extraSprites: So that's fixed and I got both the alternate missions and default to work with all races in the new battle mode, haven't had a chance to try it out in campaign..
As for development notes: There are still some UFOpaedia articles w/o pics(Exploration, Demoralization). I don't know how to do hit animation so the Crystal Sword doesn't have any. The sprite sheets for the Probe and the Belcher look funny, kind of static, perhaps change them to match the silacoid spritesheet(just a 6 frame loop and 3 death frames) making the Probe blink and bob and the Belcher pulsate?
Thanks for all your help!
I tested a bit this with FMP and without FMP to see what works and what needs some more work. I found these things so far - not know what may cause them in most times only suppose the reason:
- SNAKEMAN_MEDIC is available from the beginning untill all the new races not researched through that entry (12-24 hours of research). I am not sure what is wrong there, for me the code of the ruleset seems OK, of course I am hard-noob with YAML...
- Belchers cause crash when they do "something" (they do move I see that but then the game crash, maybe their attack cause the problem?) otherwise the Aerial bunch seems OK.
- Altoids tend to land on oceans (that is an FMP related thing!) otherwise they seems OK...
- Underwater operations have only string lines and not matter how do I rewrite them in the ruleset the lines remain... I think I messed that up myself again or basicly...
As for the rest. I work on more pedia pictures - that shall need to edit the ruleset further - but most pictures I made so far I was really unsatisfied. The Drone spritesheet remain static. I planned that way but maybe I chosen the wrong spritesheet reference for that. For the Belcher I want that thing drool when moves but it always looked terrible so far. I am not quite sure about them and I think I want some stripes on the Crabman's back. I shall see how does may looks like, white or orange stripes upon their brown carapace... For the chrys-sword I recolour a XenoOps melee sprite and edit a bit. How could that be implement in the ruleset? That is another question.